Rich Hilleman, VP, Chief Creative Director, Electronic Arts
Thursday, January 19, 2012, 6:30 PM to 8:00 PM
Location: The Dark Lab (Digital Arts Research Center, Room 108)
Hosted By the Center for Games and Playable Media
Abstract:
In his talk, Rich will explore how new game services based on open telemetry and second screen can evolve new game services. Those same factors are shifting control of the content and the initiative on new design from the game builders to the players. This creates whole new models of development and interaction, and we will need everyone’s help to make it happen.
Bio:
For the last 25 years, Richard Hilleman has soldered cables, copied disks, built copy protection, mastered and manufactured more than 200 titles, installed and ran the first Ethernet and Internet in the business, and then he started making product. Starting with Chuck Yeager's Flight Simulator, through a broad range of simulators and driving games on the 8 and 16 bit computers. Continuing with the first Genesis titles for EA, culminating in the first Madden and NHL. He was then the GM of organizations in San Mateo, Origin Systems and the UK. Finally, the last product line he worked on was the Tiger Woods PGA Tour. Since 2000, Richard has been spending his time teaching master production classes inside of EA and contributing to university programs outside of EA. In 2008, he assumed the large shoes of Bing Gordon as the Chief Creative Director for the company.