Brenda Romero, award-winning game designer has joined UCSC's Center for Games and Playable Media as the Game Designer in Residence to teach courses and work with students, faculty, and researchers in the Computer Science Department. On February 6 she did a photo shoot of her new game, PreConception (pregame notgame), in the Dark Lab. See more of the photos at http://romero.com/analog/
PreConception (pregame notgame) represents the neutral state of the game designer’s mind as he or she considers the possibility space of a new game. It makes visible the radically shifting possibility space within the context of all possible permutations of play. Infinite at first, each selection changes the opportunities and play afforded by the remaining conceptual space. A die introduces chance. Counters introduce economy. Each selection constrains the possibility space of an emerging game further until the game is revealed. The mere presence of pieces provokes people toward an idea and a constructed possibility space all their own.