Collaborative Research
At the core of the DANM program is the pursuit of digital and new media art as a research practice in the context of collaborative research project groups. Beginning in spring of the students' first year, these groups engage in the development of faculty initiated research in Mechatronics, Participatory Culture, and Performative Technologies.
Collaborative Research Project Group Focus Areas
These three foci define both the overall research profile of the DANM program and the research that will be pursued in the collaborative research project groups. Collaborative research projects are advertised and prospective students asked to identify their preference in their application and statement of purpose. Because project groups factor into admissions, selected project group leaders make a commitment to participate in the admissions process.
mechatronics |
participatory culture |
performative technologies |
Current Mechatronics Research ProjectsSpring 2007–Winter 2008: Call and Response: Hocketing for Physical MediaProject Group Wiki Page
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Current Participatory Culture Research ProjectsSpring 2007–Winter 2008: “Digital Inclusion”: Creating Tools for Citizen Media ActivistsProject Group Wiki Page Spring 2008-Winter 2009: Public Media: New Forms of Democratic Participation |
Current Performative Technologies Research ProjectsSpring 2007–Winter 2008: Performing with Digital MediaProject Group Wiki Page Spring 2008-Winter 2009: Collaborative Processes in PerformanceProposal: Performing with Digital Media
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Opportunities for Fall 2008 Applicants
Spring 2009–Winter 2010
- Mechatronics—This group will be led by a visiting artist in residence to be announced.
- Performative Technologies—Digital Media in Live Performance—Proposal:
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- Participatory Culture—Social Price Tracker—Proposal:
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- Gaming—Several students will be selected to participate in a game design project group with Professors Michael Mateus and/or James Whitehead in the Game Design program at the School of Engineering.
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