Description of Collaborative Research Focus Area:
Studies and research in Performative Technologies explore new methods for combining media and technology to create the visual, aural and connective material of performance. DANM performance research generates new public and performative spaces where digital media, communication networks, and interactive systems, may be fused with lighting, movement, stage and sound design, to create real-time shared multimedia experiences for audiences and performers at remote locations. Ongoing projects in this area include work in telematics, performance-driven real-time graphics, algorithmic composition of sound and image, computer vision and motion capture, and studies of ritual, performativity, embodiment, interactivity, and subjectivity.
Project Groups currently run Spring through Winter under DANM 250A-B-C. Beginning in Winter 2011, the project group sequence will run Winter, Spring and Fall quarters.
Full proposal:
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For the 2009-10 Performative Technologies project, we will focus on the development of docudrama. This effort will concentrate on the organization of documentary materials into a cogent dramatic structure that will serve as the basis for the work we will subsequently build and perform. While we will make use of ordinary print documentation, we will pay specific attention to such digital documentation as online forums, chat rooms, and blogs; organizing and re-contextualizing them as performable dramatic material.
Through the three-quarter process, we are carrying the works from conception to scripting, to the design and integration of the digital media, to actual performance in such a way that the media not only supports the performances but motivates them from within.
Full proposal:
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The intention of the Performative Technologies Project is to create a theatrical performance incorporating digital production elements that are in themselves sufficiently compelling, intelligent, and responsive that they will be capable of sharing the limelight with the performers and, at essential moments during a performance, taking the stage away from the live performers. In effect, these digital production elements will be capable of stepping from the background into the foreground, and of moving the performance through transitional moments in a manner previously reserved for live performers.
Full proposal:
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This project group is taking participants through the process of creating one or more live collaborative performance pieces integrally involving digital media and digital enablers. Through the three-quarter process, we are carrying the works from conception to scripting, to the design and integration of the digital media, to actual performance in such a way that the media not only supports the performances but motivates them from within. Plays, for example, are created in which the media serve not only as support, but also act as a “performer” in the presentation. The digital media actually help drive the plot of such a play.