Finished
- "Expressive Processing," Noah Wardrip-Fruin
- "Natural Language, Semantic Analysis and Interactive Fiction" (Graham Nelson, 2005-06)
- "Twisty Little Passages," Nick Montfort
- Bleeding through the Layers, Norman Kline (Media Center has on DVD)
- Camille Utterback (MC has on DVD)
- afternoon, a story
- Cho, Peter. Wordscapes. (Processing)
- Mark Hansen's Listening Post --
http://www.earstudio.com/projects/listeningpost.html
- Jim Campbell -- Shadow for Heisenberg (art installation) (object in glass cube, cube becomes more opaque the closer you get.)
- Text and Language (videorecording; Multi-channel video installation (7:10 min.) / Tony Cokes -- Electroacoustic composition (DVD surround mix) (17:30 min.) / Bernhard Gál -- Website/Guidebook/Performance (10:30 min.) / Kanarinka -- Interactive video installation (8:00 min.) / Camille Utterback and Romy Achituv -- Cave-form virtual reality, bodily interaction, recombinant text (8:24 min.) / Noah Wardrip-Fruin et al)
- The Metanovel: Writing Stories by Computer, James Meehan, Yale University, 1976
- Aarseth, Espen. 1997. Cybertext: perspectives on ergodic literature
- Tristram Shandy
- Peter Weyhrauch, Guiding Interactive Drama
- Desilets, Brendan. "Interactive Fiction vs. the Pause that Distresses: How Computer-Based Literature Interrupts the Reading Process Without Stopping the Fun." Currents in Electronic Literacy 1 (1999). 19 Sep, 2000.
http://www.cwrl.utexas.edu/currents/spr99/desilets.html.
- Third Person
- The Girl With Skin of Haints and Seraphs (2007) Harrell
- Bolter, Jay David, Writing Space: The Computer, Hypertext, and the History of Writing
- Higgins, Dick: Pattern Poetry: Guide to an Unknown Literature. State University of New York, 1987
- Brandon Rickman, Dr. K---.
http://www.cs.cmu.edu/afs/cs/user/michaelm/www/nidocs/Rickman.html
- (if)
http://emshort.wordpress.com/2007/08/20/what-would-james-bond-do/
Tier 3 (only tangential)
- Imagining Language: An Anthology By Jed Rasula, Steve McCaffery?
- Racing the Beam (Platform Studies)
- Philosophical Investigations, Wittgenstein
- Barton, Matt. 2008. Dungeons & desktops: the history of computer role-playing games.
- Warnell, Ted.
Lascaux Symbol.ic
- Ray Bradbury "I've seen the future adn it is now"-- village voice, 1964
http://www.atypon-link.com/INT/toc/jgvw/1/1?cookieSet=1 (Journal of Gaming and Virtual Worlds)
- Women In Games proceedings at:
http://www.creativehampshire.co.uk/mark-eyles/wig/conf-2008/proceedings.html
- Paul Ricoeur -- Time and Narrative.
- Red group xerox park rich gold
- Bernhard Gal -- videoless, voices in darkness.
- howard, jeffrey. 2008. quests: design, theory, and history in games and narratives.
- Marino, mark. I, chatbot. phd diss, uc riverside
- Arnav's Longboard:
http://liquidnarrative.csc.ncsu.edu/pubs/journal.pdf and
http://liquidnarrative.csc.ncsu.edu/pubs/aaai99.pdf
Tier 2 (supplementary)
- Easthope, Antony. "Literature, History, and the Materiality of the Text." Literature and History 9 (1983): 28-37.
- Becker, Sascha, Shawn Greenlee, Dmitri Lemmerman, Morgan McGuire?, Nicholas Musurca, and Noah Wardrip-Fruin. “Cave writing: toward a platform for literary immersive VR.” ACM SIGGRAPH 2005 Sketches & applications, ACM Press, August 2005.
- Goldwater Machine, Robert P. Abelson. "The Structure of Belief Systems."
- Large scale text installations of Jenny Holzer
- Dictionary of the Khazars
- Eco's Six Walks in the Fictional Woods
- Italo Calvino's If on a winter's night a traveler
- Crying of Lot 49, Pynchon
- Fundamentals, Deena Larson
http://www.deenalarsen.net/fundamentals/
- Paradigms of Artificial Intelligence Programming
- Robert Brandom’s book Making It Explicit
- Aarseth, E.J., “Genre Trouble: Narrativsm and the Art of Simulation,” in First Person: New Media As Story, Performance, and Game, N. Wardrip-Fruin and P. Harrigan, Editors. 2004, The MIT Press. Cambridge, Massachusetts; London, England. pp. 45-49.
- Playing the Past: History and Nostalgia in Video Games
- Hayles, Horizons for the Literary
- Victory Garden (hypertext)
- Patchwork Girl (hypertext)
- ellison, brent. 2008. defining dialogue systems.
- laurel, brenda. 1986. toward the design of a computer-based interactive fantasy system. phd, ohio state university
- Course materials for AI NLP class:
http://www.soe.ucsc.edu/classes/cmps140/Winter10/
- Vladimir Propp, Morphology of the Folk Tale
- Eco, Search for the Perfect Language
- Calvini abonibale house
- Augusto Boal
- Text and text processing By Guy Denhière, Jean-Pierre Rossi
- Hovy, eduard. 1987. generating natural language under pragmatic contrainits. journal of pragmatics 11
- Mateas. A box, darkly. In Processings of digital arts and culture 2005.
- Montfort, Nicholas A. "Interfacing with Computer Narratives: Literary Possibilities for Interactive Fiction." Unpublished B.A. Thesis, University of Texas at Austin. 1995. 06 Jan 2000
- The Mystery of Consciousness, John Searle
Tier 1 (vital)
- Peter Brooks-- Reading for the plot. Design & Intention in narrative.
- Katherine Hale-- Narrating Bits (in Vectors)
- Avatars of Story
- Hayles. Electronic Literature: New Horizons For The Literary
- Tompkins, Jane P. (ed.) (1980). Reader-response Criticism: From Formalism to Post-structuralism.
- Douglass, Jeremy, 2007. Command lines: aesthetics and techniques in interactive fiction and new media. phd diss, uc santa barbara
- Atkins, Barry. 2003. More than a game: the computer game as fictional form. (avail online at
http://site.ebrary.com/lib/ucsc/Doc?id=10075725)
- Roberts, D.L. and Isbell, C.L. 2008. A survey and qualitative analysis of recent advances in drama management. Interna- tional Transactions on Systems Science and Applications 4(2). (
http://www.cc.gatech.edu/robertsd/papers/itssa08-survey.pdf)
- Nelson, M.J. and Mateas, M. 2008 Another look at search-based drama management. Proceedings of AAAI 2008.
- Sullivan, A., Chen, S., and Mateas, M. 2008. Integrating drama management into an adventure game. Proceedings of AIIDE 2008.
- dow, steven. 2008. understanding user engagement in immersive and interactive stories. phd diss georgia institute of technology
- Michael & Andrew's paper in 2nd Person
- rettberg, jill. Fiction and interaction: how clicking a mouse can make you part of a fictional world.
- Chris & Jessica's thesis
Artworks
- Napier, Mark. Point to Point (text art installation)
- Wattenberg and Walczak's Apartment (text art installation)
- Carroll, Joshua J, Robert Coover, Shawn Greenlee, Andrew McClain?, and Noah Wardrip-Fruin. “Screen: bodily interaction with text in immersive VR.” ACM SIGGRAPH 2003 Sketches & applications, ACM Press, July 2003.
- Tale-Spin (original design papers, more recent retrospectives / analyses)
- Terminal Time (analyses?)
To Read This Summer
Incoming (unprocessed)
- Kruger, Myron. "Responsive Environments." 1977. in nmr
- Seaman, Bill. The Watch Detail.
http://projects.visualstudies.duke.edu/billseaman/workSpcWatch01.php
- Pavel, thomas g. 1986. fictional worlds.
- reiter, edhud. 1997. building applied natural language generation systems. in Natural Language Engineering 3.
- rhody, jason. Game fiction: narrative in new media contexts.
- ryan, marie-laure. narrative and the split condition of digital textuality. dichtung digital
- tosca, susana. 2003. the quest problem in computer games. In Proceedings TIDSE 2003.
- turner, scott. 1994. the creative process: a computer model of storytelling and creativity.
- wardrip-fruin. From instrumental texts to textual instruments. in proceedings of digital arts and culture 2003.
- Gray matters.
- Wark, McKenzie. 2007. Gamer theory.
- Half-real, Jesper Juul. 2005
- Computers as Theatre, 1991, Laurel
- Oulipo
- Wardrip-fruin's Regime Change
- The Impermanence Agent
- Stuart Moulthrop
- Judy Malloy
- Marble Springs, Deena Larsen
- Martin Wattenberg's Thinking Machine
- Code Doc?
- Constanzo, William V. "Reading Interactive Fiction: Implications of a New Literary Genre." Educational Technology 26 (1986): 31-5.
- Kelley, Robert T. "A Maze of Twisty Little Passages, All Alike: Aesthetics and Teleology in Interactive Computer Fictional Environments." Science Fiction Studies 20 (1993): 52-68
- IF Bibliography.
http://jerz.setonhill.edu/if/bibliography/academe.htm
- Niesz, Anthony J. and Norman N. Holland. "Interactive Fiction." Critical Inquiry 11 (1984): 110-129. link?
- Tosca, Susana Pajares. "Playing for the Plot. Blade Runner as Paradigm of the Electronic Adventure Game." dichtung digital Beiträge zur Ästhetik digitaler Literatur und Kunst (31 May 2000). 4 Jan 2000.
http://www.dichtung-digital.de/2000/Tosca-31-Mai/index.html or
http://www.dichtung-digital.de/2000/Tosca-31-Mai/Tosca-Bladerunner.rtf. link?
- Briceno, Hector, Wesley Chao, Andrew Glenn, Stanley Hu, Ashwin Krishnamurthy, and Bruce Tsuchida. "Down from the Top of Its Game: The Story of Infocom, Inc." unpublished manuscript; MIT course project, "6.933J/STS.420J: The Structure of Engineering Revolutions" 15 Dec 2000. 1 Feb 2001.
http://mit.edu/6.933/www/Fall2000/infocom/. link?
http://nickm.com/writing/bathesis/. link?