courses /fall 08 /danm 210 /critiques
Alex
nick: The rhythm of your piece seems important--I'm interested to see how you explore this aspect through your edits. I think I need to see a longer sample to see how your project functions so I can give more constructive feedback.
Antoine
nick: I wonder how the piece will function to engage the viewer and make them think critically about the ideas you are trying to convey. It will be a fine line to walk between critical engagement and reinscribing the same modes of cultural appropriation that you wish to explore.
Chris
nick: I want to the ability to "break" the music. To make it discordant or off beat through my movement of the blocks and the ability to make the music "work" through experimentations with block movement and placement.
Christoph
nick: I like your images and sound experiments a lot, but I wonder if you're trying to force "new" media on to your project. Could you find a way to use new modes of communication that "new" media affords us to further your ideas?
Drew
nick: You're a privileged white guy working with underprivileged populations in Brazil. That's a complicated power relationship to negotiate and, for me, would be the hardest aspect of the project to navigate. I think you will need to come up with solid strategies to ensure that this becomes a mutually enriching cultural exchange and not an exploitive relationship.
Elizabeth
nick: I would like to see the online part of your project function in more complicated ways that echo the ideas you have about the archive. And I'll say it again: I want to see the original be destroyed! No copies!
Jessica
nick: I think you can push your ideas further into more nuanced and exploratory forms. I wonder if you can create a complicated system, one that breaks down sometimes and doesn't always work correctly, as a means to represent ideas about memory.
Karl
nick: I think you really have to think about people's motivations to talk into the camera. People need a push (or at least I do), or else they might be too scared or not engaged enough to talk. And how can you guide that and get good responses?
Kathleen
nick: The computer animations look too much like, well, computer animations at this point. Your aesthetic in creating real objects seems very different--beautiful in a rough, tactile way. Reconciling these two media will be a challenge.
Kyle
nick: Does the work push the viewer to think critically about the ideas you have written about in regard to your piece? Are there ways to push it even further and/or problematize the art/viewer relationship?
Lyes
nick: I'm not sure exactly what the intent of your finalized piece is, but I understand it's not a game. But interactive art seems to often be about play. So how can you create an interactive piece that refuses to be "played"?
Nick
Nik
nick: We've talked for hours about your ideas, and I'm not sure what the current iteration of your project is, so these couple sentences probably won't be that helpful. So, let's see: push it until it breaks!
Topher
nick: I would like to see your ideas about cyborgs inscribed in new forms as well as old (ie: photo booth). New possibilities are where this gets interesting, I think.
DANMite,