kvansick /210 Project 4

(possible inclusions in introduction)

When does public information seem private? When creating a website, or creating a blog about your cat, or posting a picture on a social networking site, where does one expect this information to be or to stay? Public displays of personal, yet, publicly available information from the Internet should be expected by the involved audience and participants, but they are seen as an embarrassing breech of privacy. "The body and identity have become prominent themes in the digital realm, centering on questions of how we define ourselves in virtual as well as networked physical space. While our physical bodies are still individual, physical 'objects', they have also become increasingly transparnet: exact surveillance and identification seem to threaten the idea of individual autonomy (Paul, 165).”

1.Snail Mail

(as implied above) The prototype for this project will be in the form of mail art. I propose to send, in letter form, media that has been printed from the Internet to the home address of the recipient.

2.Gallery Searches This would entail personally inviting those on the gallery mailing list to a showing of themselves; meaning it would be an invitation only showing where the “artwork” presented would be media that I would find on those on the mailing list. 3.Seminars

This part of the project would follow the same invitation only criteria of the Gallery Searches but would be under the umbrella of a conference or a seminar. In this setting the opportunity for dialog and for creating a discourse about the subject would be facilitated in a discussion oriented environment.

Bibliography + quotes to use

Agre, Philip E. “Surveillance and Capture: Two models of Privacy.” Information Society 10(2)(1994) 101 - 127

Am I attempting Surveillance or Capture? Create a chart distinguishing surveillance from capture

Barthes, Roland. “The Photographic Message” Image Music Text. New York: Hill and Wang, 1961.

Berners-Lee, Tim. "Information Management: A Proposal." CERN. March 1989, May 1990. 26 September 2006. <http://www.nic.funet.fi/index/FUNET/history/internet/w3c/proposal.html>

"Discussions on Hyptertext have sometimes tackled the problem of copywrite enforcement and data security. These are of secondary imporance at CERN, where information exchange is still more important than secrecy (Berners-Lee, 8)."

boyd, danah. “Friendster and Publicly Articulated Social Networks.” Conference on Human Factors and Computing System. Vienna: AMC, 2004

"A Friendster Profile consists of five primary elements: 1) demographic information; 2) interest and self-description prose; 3) picture(s); 4) Friend listings; 5) Testimonials (boyd, 2)."

"Notably, most users fear the presence of two people on Friendster: boss and mother. Teachers also fear the presence of their students. This articulated concern suggests that users are aware that, in everyday activity they present different information depending on the audience (boyd, 2)."

Lessig, Lawrence. Free Culture. New York: The Penquin Press, 2004

Nakamura, Lisa. “Race In/For Cyberspace: Identity Tourism and Racial Passing on the Internet.” Retrived 30 Sept. 2006 <http://www.hnet.uci.edu/mposter/syllabi/readings/nakamura.html>

Paul, Christiane. Digital Art. United Kingdom: Thames & Hudson Ltd, 2003.pg 27- 65, 165 – 214

"The body and identity have become prominent themes in the digital realm, centering on questions of how we define ourselves in virtual as well as networked physical space. While our physical bodies are still individual, physical 'objects', they have also become increasingly transparnet: exact surveillance and identification seem to threaten the idea of individual autonomy (Paul, 165).”

“Online identity allows a simultaneous presnce in various spaces and contexts, a constant 'reproduction' of the self without body (Paul, 165).”

“Privacy Policy.” Myspace.com: a place for friends. 30 Sept. 2006 <http://www.myspace.com/Modules/Common/Pages/Privacy.aspx>

“Privacy Policy.” facebook. 2 Oct. 2006. <http://www.facebook.com/policy.php>

“Privacy Policy.” friendster. 2 Oct. 2006 <http://www.friendster.com/info/privacy.php?statpos=footer>

Rockets, Rusty. “My Space? And the Dumbing Down of Friendship” Science A Go Go. 29 Sept. 2006. <http://www.scienceagogo.com/news/social_networking.shtml>

According to some worrying new studies, people who invest their time developing online relationships in social networking websites like Myspace and Facebook are becoming increasingly less aware of their real offline friends and family. And it's not just the Internet that's distracting us from our respective social milieus. Mobile phones, iPods, Palm Pilots and game consoles all suck-up precious face-to-face time in a culture that was already television obsessed to begin with.

"Safety Tips." Myspace.com: a place for friends. 16 Oct 2006 <http://www.myspace.com/Modules/Common/Pages/SafetyTips.aspx>

Don't forget that your profile and My Space? forums are public spaces. Don't post anything you wouldn't want the world to know (e.g., your phone number, address, IM screens name, or specific whereabouts). Avoid posting anything that would make it easy for a stranger to find you, such as where you hang out every day after school.

1. Narrative description of concept

2. Design Brief – should answer the following questions (not in form of Q&A)

*

What problems/challenges are you are addressing

  • What activities do you want to support – the
  • What do you hope people will learn/experience
  • Existing approaches – automated approaches
  • What’s already out there
  • How existing approaches informed your work
  • How are they lacking
  • Design principles/rationale
  • What guides your design

*

Design

  • Design constraints
  • Design process: how it evolved/evolves
  • Description of key features
  • Design docs - mockups
  • Scenarios - Provide concrete example (or two) of how your project will engage users/participants/audience

Internet is based on information availability Why do people fear seeing themselves again?

how do they represent themselves online? How are its modes limited?


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