omnivore /210 /Bibliography

(These are all texts in the strictist sense -- I'd probably like to reference some games at some point, but I am unsure as to how in this context)

Bogost, Ian. Unit Operations: An Approach to Videogame Criticism. Cambridge: MIT Press, 2006

Crawford, Chris. Chris Crawford On Game Design. Berkeley: New Riders, 2003

Crawford, Chris. Chris Crawford On Interactive Storytelling. Berkeley: New Riders, 2004

Crawford, Chris. The Art of Computer Game Design (1982). Vancouver: Washington State University Vancouver, 1997. <http://www.vancouver.wsu.edu/fac/peabody/game-book/Coverpage.html>

Diskin, Patrick. "Nintendo Entertainment System Documentation": Version 1.0. Nesdev. August 2004 <http://nesdev.parodius.com/NESDoc.pdf>

Gingold, Chaim. "What Warioware can teach us about Game Design." Game Studies 5.1 (2005). <http://gamestudies.org/0501/gingold/>

Juul, Jesper. Half-Real: Video Games between Real Rules and Fictional Worlds. Cambridge: MIT Press, 2005

Lindley, Craig A. "Conditioning, Learning and Creation in Games: Narrative, The Gamplay Gestalt and Generative Simulation". Workshop on Narrative and Interactive Learning Environments, Edinburgh Scotland, 6-9 August 2002

Mateas, Michael. "Interactive Drama, Art, and Artificial Intelligence". Ph.D. Thesis. Technical Report CMU-CS-02-206, School of Computer Science, Carnegie Mellon University, Pittsburgh, PA. December 2002

Pearce, Celia. "Game Noir: A conversation with Tim Schafer." Game Studies 3.1 (2003). <http://www.gamestudies.org/0301/pearce/>

Salen, Katie and Eric Zimmerman. Rules of Play. Cambridge: MIT Press, 2003

Wilson, Laetitia. "Interactivity or Interpassivity: a Question of Agency in Digital Play". Proceedings of the Fifth International Digital Arts and Culture Conference, RMIT, Melbourne Australia, May 19 - 23, 2003.


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