(If you would like to read a more prosaic statement of purpose, you may do so here)
What is it that makes a good video game fun, and why do people keep coming back to the games they love? Classic and universally acclaimed games such as Ms. Pacman and Super Mario Bros. have only the barest of overt story lines, and rather crude mechanisms for generating graphics and sound. While graphics, sound and a developed story line are all indispensable elements in a game designer's toolkit, they cannot make a game on their own. It is meaningful play, colloquially known as gameplay, that mediates a compelling game experience, and this holds true across cultural and technological boundaries; from Soccer to Chess, to Monopoly and Bridge. I believe that a critical approach to this topic is crucial to the development of Interactive Art in general, because we need to be unambiguous about the importance of meaningful interaction in these experiences.