Digital Arts and New Media: MFA: Collaboration, Innovation, Social Impact

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Student Works

A cannabis farm in international waters.

High Seas Farm will be comprised of barges outfitted to grow cannabis with the intention of providing all parts of the plant for use in industrial, medical, and recreational applications. 

 

Hemp uses... [more]

In 1997, the Lebanese government released new books and curriculum for all school subjects except one: History. In 1997, like all previous years, Lebanese students struggled to make copies of the old and only textbook available, last published in 1969. That history textbook only covers Lebanese... [more]

"My Future Is Here” is a site-specific project that brings to light the most pressing issues immigrant youth face when making a new life in the global city. Produced with collaborating students from Flushing International High School in Queens, New York, this multimedia project utilizes... [more]

Like many artists, I have spent a lot of time in bars working and drinking.  This was my first show after earning my first MFA.  It was also post 9/11, after the first dot com crash, and at the beginning of the second Iraq war, so needless to say, it was a disappointing time for many.  The title... [more]

Palimpsest: Augmented Reality Theater is an open-source augmented-reality browser capable of layering media over specific landscapes viewed through the iPhone. By employing a simple, yet powerful, scripting engine, the browser enables the creation of socially mediated narratives... [more]

MFA Project: OBJECT REMOVED: FRAGMENTS OF A MUSEUM AFTER CAPITALISM
Object Removed is a living archive that collects texts, images, and documents relating to the process of founding a museum which treats capitalism as a historical phenomenon. The archive... [more]

 

The Roda de Video is an interactive video installation that invites viewers to mix video and still images in rhythm. The work was created during a series of participatory video workshops with youth in Rio de Janeiro, Brazil.

The Loop is a stop-motion animation short exploring human relationships with anxiety. In this animation, the viewer watches the main character and her response to an abstract feared element. Through the use of a metaphorical structure, the character mechanically and externally processes... [more]

 

GEOWeekly is a full color, 28-page magazine based on tabloids one would find in supermarkets and newsstands such as US Weekly or Star.  The cover is designed in the hot pink, yellow, and white color scheme with alarm-inducing typefaces of most tabloids targeted toward gossip-... [more]

“the other(ing)” is an interactive, improvisational play & installation which utilizes, questions & subverts the roles of the self & the “other” in the present & future context of human relations within an eroding “natural” world & an overwhelmingly decentralized domain ---... [more]

Lindsay Kelley's Starvation Seeds offers a quiet meditation on sustenance and loss. Often called "starvation nuts," the protein-rich seeds of the piñon tree have long been a staple food in New Mexico and Arizona. Kelley's greenhouse installation explores how the piñon interfaces with a... [more]

How can one clumsy, depressed space cadet save a whole planet after he accidentally destroyed his own?  In this text-based science fiction adventure game, the player uses their keyboard to guide our misfit hero, Irvine Quik, through disaster and an alien culture on a quest to rescue a severely... [more]

"Stop the Press!" is a new play about the demise of print and the rise of digital media. It is a collaborative production between the Theater Arts department and the 2009-10 Performative Technologies Collaborative Research Project Group that takes us into two worlds simultaneously: the golden... [more]

Hydras Like Stories investigates new methods for visualizing and understanding the unique qualities of multi-player narrative for improved multi-player narrative design in digital games. The work investigates how tool-making can operate as a non-prescriptive form of design research in... [more]

A Secret History of American River People is a project to recreate a 1940s shantyboat for a series of epic river voyages to build a collection of personal stories of people who live and work on the river. The collection and shantyboat will be featured in a touring installation as well as an... [more]

ReSound uses sound as a vessel to explore the Arctic Circle’s changing landscape. Different data sets, ranging from temperature fluctuations to sea-ice extent, are transformed into synchronized audio tracks that sonically describe the planet’s changing climate. These layers of audio form a... [more]

These two projects explore the relationship between the digital archiving of culture and technology’s impact on culture. Everybody’s Google repurposes personalized Google search results to explore the company’s underlying models of the Internet that are fundamental in deciding which information... [more]

Game/Reality Workshops is a series of live art game making events inspired in part by the playful participatory works of Fluxus artists and the New Games movement. The events presented at the show are one facet of the Gaming Reality Project, an experiment in game design using a team of... [more]

Resilience is an interactive documentary project focused on sharing community-based ecological restoration stories. Beginning with two watersheds in the remote Peruvian Andes, this ongoing project is a collection of very short film poems, which act as mobile verses in an interactive film that... [more]

DETAILED INFO:  http://genefelice.com/art/2011/07/01/adsr-attack-decay-sustain-release/

Pushing the Envelope: ADSR was a collaborative, multi-media art show that I had the pleasure of curating... [more]

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