Digital Arts and New Media: MFA: Collaboration, Innovation, Social Impact

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Student Works

 

CA Blues is an experimental autobiographical documentary mashup filmed and performed in the past perfect (in)tense, across two continents and several different countries. Using newly acquired and old home made videos, archival television news and found film footage, Alex Walter... [more]

PROJECT DETAILS:  http://genefelice.com/art/2009/05/31/the-screen-doors-of-perception/

“The Screen Doors of Perception” (S.D.O.P.) is a three part, interactive, sculptural
installation funded by a... [more]

“the other(ing)” is an interactive, improvisational play & installation which utilizes, questions & subverts the roles of the self & the “other” in the present & future context of human relations within an eroding “natural” world & an overwhelmingly decentralized domain ---... [more]

"Stop the Press!" is a new play about the demise of print and the rise of digital media. It is a collaborative production between the Theater Arts department and the 2009-10 Performative Technologies Collaborative Research Project Group that takes us into two worlds simultaneously: the golden... [more]

Still is an interactive installation intended for open, public space. Participants activate sustained single notes by standing in one of several pulsing, colored circles for more than two seconds. The detection of participants in the circles, in turn, triggers more circles and more possibilities... [more]

As part of the Pan-DANM-odioum Ball at UCSC’s Digital Arts and Research Center on April 25, 2015, projection artist Steve Gerlach will provide the digital visuals for the event by using projectors and LED lighting to illuminate the tall, angular surfaces of the DARC façade above the main Ball... [more]

Culture Custom Identity

Developed through CR&D (Cultural Research development), the Social Shifter is a new technology that
allows the user in taking total control over the volume of 'Easternization' and 'Westernization' in any
given artwork therein. In other words, the... [more]

Increasingly connected and augmented with digital media, we all strive to find a way to anchor ourselves in a changing world, and form our sense of reality from the melange of media that is ever-propagating. This is true not just for humanity at large, but for artificial beings as well. XMPLAR... [more]

Voyage of the Inner Mask is a 3-part animated science fiction about a creature with no identity, who explores surreal landscapes searching for its history, destiny and desires.  While wandering through these different worlds, which comprise a garden, a medieval bridge and a red light... [more]

Constructed as a faux-memorial, Double Time Duets explores the legacy of the early AIDS crisis alongside a contemporary interest in 1980’s and 90’s fashion and aesthetics. Video portraits of a contemporary generation of queer artists—styled to look like their predecessors and digitally... [more]

"Stop the Press!" is a new play about the demise of print and the rise of digital media. It is a collaborative production between the Theater Arts department and the 2009-10 Performative Technologies Collaborative Research Project Group that takes us into two worlds simultaneously: the golden... [more]

Self III is a blend of formal sculpture, robotics, and interactive programming. Viewers are invited to navigate a landscape of kinetic artworks. These art works sense movements of the viewers' bodies and use that data to create corresponding movements throughout the space. Self III... [more]

Matthew Jamieson is an artist-cartographer engaged in promoting ecological awareness and community action. Matthew has a background in planning and geospatial technology, and has journeyed from Florida's National Wildlife Refuges to New York City Parks.

A physically competitive electronic game exploring the concepts of deeply embedded racial preferences and disadvantages in American society.

These two projects explore the relationship between the digital archiving of culture and technology’s impact on culture. Everybody’s Google repurposes personalized Google search results to explore the company’s underlying models of the Internet that are fundamental in deciding which information... [more]

If plastics could speak, what would they say? Tracing plastic products to their birthplace, the massive petrochemical factories that create plastic feedstocks, Louisiana Re-Storied is an interactive documentary regarding the impact of this industry on the health of specific human... [more]

The Ghost of History explores how the embodiment of memory in networked media influences how histories are re-inscribed onto themselves. This project creates an immersive digital cinema composed entirely of appropriated web content, re/assembled as animated loops, and remixed in real-time by the... [more]

DETAILED INFO:  http://genefelice.com/art/2010/03/21/omni-present-orbs/

A multi-media, site-specific installation on the surface of Lake Eden at the original site of Black Mountain college in Black Mountain NC.  This... [more]

 

Fees and tuition for public higher education in the state of California have been increasing at record rates. Last Spring, in response to the unjustifiable fee increases, a UCSC students created a print of a modified University of California seal addressing the issue, subtly replacing... [more]

Gene A Felice II is currently working with OpenLab and DANM's Mechatronics Research Group to develop his project Oceanic Scales. He divides his attention between interactive art, living systems, and the latest available technology for new media. His hybrid practice is at the intersection of... [more]

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