Digital Arts and New Media: MFA: Collaboration, Innovation, Social Impact

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Student Works

[Verge] explores the transformation of visual language in a computer-mediated storyworld. The visual storytelling frame teems with dramatic meaning, compressing physical, psychological, and interpersonal relationships into one. Through the computational processes at the heart of an... [more]

Livingverse is an immersive audio-video walking tour that investigates the entangled relations between memory, media, and power through an interactive semi-fictional exploration of public history.  The fictive tour is an extension of documentary work about the Gulf Wars, Rodney King,... [more]

bodyfuck and other programs is a series of software explorations that examine the practice of computer programming as the juncture where the material world is articulated into the digital. The process of articulating code is fraught with difficulty; how programmers conceive reality is... [more]

Voyage of the Inner Mask is a 3-part animated science fiction about a creature with no identity, who explores surreal landscapes searching for its history, destiny and desires.  While wandering through these different worlds, which comprise a garden, a medieval bridge and a red light... [more]

Seemingly External Things (S.E.T.) is a mobile art installation in which physical objects are explored to trigger audio and video events that reveal a story, part fiction and part documentary, about Mercury, NV and the Nevada Test Site.

"Stop the Press!" is a new play about the demise of print and the rise of digital media. It is a collaborative production between the Theater Arts department and the 2009-10 Performative Technologies Collaborative Research Project Group that takes us into two worlds simultaneously: the golden... [more]

Marqués is a multimedia bilingual adaptation of Shakespeare’s Macbeth, set in the world of México’s narcocartels and the US/Mexican war on drugs. “Shakespeare in Narcolandia” is an installation that replays and rebroadcasts a combination of performances of violence from the play... [more]

Public Goods is an installation that illustrates the ability of experiment based art to challenge existing theory, which stands as a pillar of unchecked law. Using the lexicon of experimentation and the participatory digital art, Public Goods seeks to challenge this economic game by means of... [more]

I have recently acted as a consultant for the XMPLAR project by Integrated Security Automation, Inc. The XMPLAR project aims at utilizing field agent surveillance coordinated by an artificial intelligence. While some erratic XMPLAR behavior has still prevented us from implementation in the wild... [more]

Culture Custom Identity

Developed through CR&D (Cultural Research development), the Social Shifter is a new technology that
allows the user in taking total control over the volume of 'Easternization' and 'Westernization' in any
given artwork therein. In other words, the... [more]

They opened the door and it all started. Life and death combined. The room filled with breaths and journeys and sacrifices. Eve Warnock presents the first three films from her series of experimental films titled Seekago go. These films are an exploration how dimension, perspective, content, and... [more]

"Stop the Press!" is a new play about the demise of print and the rise of digital media. It is a collaborative production between the Theater Arts department and the 2009-10 Performative Technologies Collaborative Research Project Group that takes us into two worlds simultaneously: the golden... [more]

Resilience is an interactive documentary project focused on sharing community-based ecological restoration stories. Beginning with two watersheds in the remote Peruvian Andes, this ongoing project is a collection of very short film poems, which act as mobile verses in an interactive film that... [more]

// SPHIROS -- interactive fiction w/text, video, music (Sigur Ros), animation

/// http://www.jamesbpollack.com/work/SPHIROSFINAL.swf

/// built with Adobe Flash & Jason Nelson's... [more]

Fetish Eyes

Fetish Eyes appropriates the circular form of the Mandala with an array of eyes that stare at the viewer from all angles. The eyes will continue to look at the subject as long as she or he is silent, however, if they speak, the eyes close to no longer... [more]

Touch control systems surround us and haptic interfaces are the telepresent handshake of our electronic society. My works explore the novel possibilities of flesh controlled touch screens. Desensitization machines show how a subtle gestures can be translated to overrload light sculptures and... [more]

DETAILED INFO:  http://genefelice.com/art/2007/07/21/a-rapid-progression/

The hybrid form is a subject that I find a certain kinship with.  I am a combination of my biology and my environment, a living mutation,... [more]

These two projects explore the relationship between the digital archiving of culture and technology’s impact on culture. Everybody’s Google repurposes personalized Google search results to explore the company’s underlying models of the Internet that are fundamental in deciding which information... [more]

The Invisible Fury is a digital interface comprised of stories from people that have experienced cancer. Using collected video, archival material from the 1900’s, conversations from digital forums, and found footage, the Invisible Fury is presented in the form of an interactive documentary. The... [more]

The C.R.A.W.L.E.R is a platform for arts outreach, social justice, and field research. The motivation for this project involves the social integration of art as a practice for preserving human creativity and fostering its growth. Relationships forged through creative behavior expand the... [more]

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