Digital Arts and New Media: MFA: Collaboration, Innovation, Social Impact

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Student Works

Dirt Under the Rug is a game following the plight of a cleaning service worker who is in a difficult situation. You have a huge number of overdue bills. Your life partner can’t help with the bills and has a demanding job that requires dedication and attention. Your boss knows your... [more]

Description:
Journey Though Light is an interactive, social art experience. Participants with glowing orbs move about a landscape of dispersed sculptures, activating embedded sound and light elements. Initially, orbs pulse with red light - the longest visible wavelength humans can perceive... [more]

[background: Inspired during the 2008 Republican National Convention, when Ramsey County prosecutors formally charged eight members of a prominent activist group with “conspiracy to riot in furtherance of terrorism” under the 2002 Minnesota version of the federal PATRIOT Act (re: Probable Cause... [more]

 

Gurlz VS Robots, the first iPad game from DANM alum Sumit Agarwal, was released in April 2010 and can be found on iTunes.

Sumit was the lead designer on this project,... [more]

How can one clumsy, depressed space cadet save a whole planet after he accidentally destroyed his own?  In this text-based science fiction adventure game, the player uses their keyboard to guide our misfit hero, Irvine Quik, through disaster and an alien culture on a quest to rescue a severely... [more]

 

Website: Public Secrets

[From the Vectors Journal project introduction:]

To many, central California is perhaps best known as the heart of a large agriculture business, a vast terrain of... [more]

"be there" is a shared online virtual environment where time spent in other souls is the only way to create your self.

give up individuality and reincarnate in a distant body to collect the patterns of sound & light necessary to build a personal audiovisual structure. contribute your... [more]

Elsewhere is an outdoor installation that invites viewers to pause and consider the influence of new media upon our experiences with the material world.  Situated in and around a life-sized toy sailboat, participants are implicated into playful re-imaginations of location, connection,... [more]

Advertisement is everywhere – in magazines, on TV, the Internet, plastered over shopping malls and urban areas. Together all these advertisements form a mass media spectacle of desire, fantasy, and above all, consumption. Sabrina Habel’s multi-media series “Seeing Spectacle” uses off-beat humor... [more]

Melanie Stewart’s two-part installation the Blissomatic Surreal is based on her own love-hate relationship with technology. As an installation artist, she embraces technological tools in the fusion of video, photo manipulation, and sound collages with traditional arts. Conversely she... [more]

Like many artists, I have spent a lot of time in bars working and drinking.  This was my first show after earning my first MFA.  It was also post 9/11, after the first dot com crash, and at the beginning of the second Iraq war, so needless to say, it was a disappointing time for many.  The title... [more]

In this installation, the visitor begins by listening to sound effects in the dark, both natural and artificial and is asked to "describe" where they are, and what they see. This description is then used as a search query for an image-based search online, and images that match these queries are... [more]

 

CA Blues is an experimental autobiographical documentary mashup filmed and performed in the past perfect (in)tense, across two continents and several different countries. Using newly acquired and old home made videos, archival television news and found film footage, Alex Walter... [more]

Kyle McKinley's Pedalgogy is one work from the on-going series bicilogues, all of which use dialogue as metaphor for how personal and collective narratives are inscribed on space through the act of bicycling. In this piece... [more]

“Well, This Is Awkward…” consists of two playable digital media experiences: “Coffee: A Misunderstanding”, a mobile device-assisted, audience participatory interactive play about internet acquaintances meeting in person, and “Interruption Junction”, a one-button arcade game about interrupting... [more]

 

4 min | Mini DV | Color | Sound 

 

Utilizing footage from a Buddhist temple in China and a Catholic memorial service for my grandmother in Korea, this piece is a visual exploration of the various ways we use prayer to connect to or transcend the... [more]

I began compiling a corpus of all Native American treaties from the Indian Affairs: Laws and Treaties archive compiled by Charles J. Kappler. The search for this archive took an extensive period of time.... [more]

Increasingly connected and augmented with digital media, we all strive to find a way to anchor ourselves in a changing world, and form our sense of reality from the melange of media that is ever-propagating. This is true not just for humanity at large, but for artificial beings as well. XMPLAR... [more]

Game/Reality Workshops is a series of live art game making events inspired in part by the playful participatory works of Fluxus artists and the New Games movement. The events presented at the show are one facet of the Gaming Reality Project, an experiment in game design using a team of... [more]

Seemingly External Things (S.E.T.) is a mobile art installation in which physical objects are explored to trigger audio and video events that reveal a story, part fiction and part documentary, about Mercury, NV and the Nevada Test Site.

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