[Verge] explores the transformation of visual language in a computer-mediated storyworld. The visual storytelling frame teems with dramatic meaning, compressing physical, psychological, and interpersonal relationships into one. Through the computational processes at the heart of an interactive storyworld, the communicative role of visual language is fundamentally altered. The player now converses with the fictional world through the visual imagery of the screen, recasting the traditional cinematic view as a playable space. In [Verge], visual language presents itself as an evocative conversation, making its expressive possibilities a tangible, dramatically meaningful interface between the player and the storyworld.
Sarah Fay Krom is an artist, designer, and educator. Her work explores visually expressive interactive storyworlds and the underlying computational processes that expand and enrich their artistic palette. A graduate of Carnegie Mellon University, she is currently pursuing her MFA in the Digital Arts and New Media program at UC Santa Cruz. She has taught at Armstrong Institute for Interactive Media, Miami University, OH; National University of Singapore; Fachhochschule Kiel in Germany; and DeAnza College in CA. She has developed curriculum at Peking University in Beijing, and was the Founding Director of the GameLab at Nanyang Technological University in Singapore.