I.   Introduction – Hello?

     A.    What is telematic music improvisation and CYBERJAMMER?

     B.    Why go online to improvise?

     C.    Define goals

            1.   Facilitate new experimental music practices

            2.   Create compositions from improvisations

            3.   Interdisciplinary academic relationships

            4.   Increased access and cross-cultural

                  opportunities

 

II.  Related Work and Influential Practitioners

     A.    Musical Improvisation as Compositional Tool

     B.    Musical Improvisation as Performance Medium

     C.    Musical Improvisation as Social Network

     D.    George Lewis, Anthony Braxton, Ornette Coleman

     E.    John Cage

     F.    Alan Kaprow

     G.    Pauline Oliveros

     H.    Chris Chafe – Sounding the Net

      I.    Scot Gresham-Lancaster

    

III. Approach

     A.    Overview

     B.    Pilot Work

            1.   Justin Frankel: NINJAM 

            2    Chris Chafe: JackTrip

            3.   Pauline Oliveros: DeepListening

     C.    Systems

            1.   NINJAM

            2.   JackTrip

            3.   DeepListening

            4.   e-jamming, Musigy, v-band.de,

                  DeepListeningConvergence,

                  digitalmusician

 

IV.  Evaluation

     A.    Case Studies

            1.   NINJAM

                  a.   DANM Experimental Audio Research (EAR)

                        i.  Lindsey Bonk

                        ii.  Kyler Svensgaard

                  b.   CYBERJAMMER @ Porter D141

                        i.    Smith Music Day

                        ii.   UCSC Digital Arts Festival: BLINK

            2.   JackTrip – CCRMA/Stanford

                  a.   Experimental Telepresence Seminars

                        (Pauline Oliveros)                                

                  b.   musicians: leaf, richard caceres

                  c.    soundpainting

                  d.   concert: 100 Meeting Places

     B.    Documentation

            1.   Audio Recordings

            2.   Text/Chats

            3.   Video

 

V.  Discoveries and Accomplishments

 

VI.  Conclusions

 

VII.  Future Work

 

Appendix I: System Details as Needed

Appendix II: Data Files as Needed

Appendix III: Experiment Results as Needed