Digital Arts and New Media: MFA: Collaboration, Innovation, Social Impact

Works and Ideas

 

Gurlz VS Robots, the first iPad game from DANM alum Sumit Agarwal, was released in April 2010 and can be found on iTunes.

Sumit was the lead designer on this project, collaborating with his brother (a senior in the Game Design program at UCSC) and friend Dan Black, who handled the music and sound.

The game is intended as an alternative to the increasingly... more

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Can artistic insight prove itself to be effective in the framing of a scientific hypothesis? Is it possible for art-science collaboration to fulfill the disciplinary criteria of both? 

From the 1970s to the rise of independent games, art games, documentary games, political games, and more — we are changing who plays, how we play, and what play can mean. 

Explore the aesthetic, political and ethical dimensions of new and expanded forms of documentary art practice, interactive documentary, and socially engaged art practice. 

Explore the creative potentials and social implications of emerging technologies and cultural practices.  Experiment with ideas, processes, collaborative research, and social action.  Become a critical thinker, artistic innovator, and responsible leader.

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