CLOTH^3 consists of a cloth simulated cube rendered in 3 different ways: crocheted, 3D printed, and rendered on the screen. Each method involves a different configuration of labor between the computer and the artist and affords different modes of interaction, both in touch and sight. The history... [more]
Global (re)Entry is a new addition to my “Border Crossing” art series, a collection of performance and interactive projects about the complex connection between migration, surveillance, and identity. In this series, I ask: How do immigrants use art to establish their identities in the... [more]
Games of the Oppressed creates a scaffolding for playing games critically and thoughtfully, with intention. It implicates players as designers. Following from the work of Augusto Boal and Paulo Freire, it seeks to break down the barrier between players and designers. Players change the rules... [more]
Videogames After Poetry is a collection of videogame poems. Some were created in direct response to written poetry, while others offer meditations inspired by the artist’s daily life. All seek to reimagine videogames as a medium of poetic expression.
From the... [more]
Stitching Solidarity creates an enclosed space out of quilts embroidered with images representing the lived experiences of young Muslim people. The cathartic dialogue within their hand-stitched memories reflects conflicting notions of belonging and citizenship that resonate with Muslim... [more]
Bluestockings is a tabletop-style roleplaying game designed specifically for remote play in order to foster connection, play, and joy during the pandemic (particularly for people who enjoy tabletop rpgs). It also intervenes in a space that centers combat as its problem-solving mechanic... [more]
Tracks in Snow is a visual novel and interactive drama that began with a simple question: what if players chose how they said lines in a scene rather than what they said. Mechanically, there is heavy inspiration from theatrical productions in how actors can help... [more]
Smoked Out was an experimental new work about the CZU Lightning Complex fires of 2020 and more importantly, the structural hurdles that those attempting to rebuild afterwards have faced. Out of the 911 homes destroyed during the fires, only 24 have been fully rebuilt over the intervening 32... [more]
JOYGRIEF is a multi-channel sound installation. It samples an array of multiple interviews conducted by the artist. Through these interviews, common and divergent themes emerge, connecting visitors to the human experience and leaving them to meditate on some of life’s most difficult... [more]
Fair Sai Re Pi LLC is a project in reimagining a pyramid scheme company that appropriated Chinese Traditional Medicine to a fictional corporation offering Fire Therapy Treatment, inheriting the wisdom from the ancient Shennong AI. Through bringing audience in a fictional immersive VR... [more]
This project is an immersive experience and visual narrative in the form of sociopolitical fiction. The project is designed to inhabit both virtual and physical spaces. I use virtual reality (VR) technologies and installation since these technologies can provide an immersive interactive... [more]
When conceiving my MFA production I knew I wanted to explore my identity; what does it mean to be stripped of all the context of your history and grow up “creating” a relationship with your ancestry across the globe? What results is a fragmented and layered group of choices that must literally... [more]
Neither Contradictory nor Coincidental is an interactive installation that challenges the stigma associated with dyslexia. The piece contains interactive text that outlines the structural differences of the dyslexic cerebral cortex. Rather than viewing them as something to be corrected... [more]
Buddytale is a game exploring our attachments to virtual pets and the nature of our relationships to them. The game invites players pick out and care for their own virtual buddy and play through snapshots of their life together: their first meeting, picking out a toy at the pet shop,... [more]
DUST WARNING (Does Albemarle know about this?) is a project that considers our dependency on the metal lithium. Lithium is the lightest metal on Earth and an unseen material in most of our electronic devices. Lithium is critical to our consumption and creation of digital media. It is... [more]
{ remnants } of a { ritual } is an immersive installation that explores the crossroads of memory, crystallization, love and longing. Seeded with media from the artist’s past, this living archive invites participants to engage with artifacts undergoing cultural and alchemical... [more]