Gene A Felice II is currently working with OpenLab and DANM's Mechatronics Research Group to develop his project Oceanic Scales. He divides his attention between interactive art, living systems, and the latest available technology for new media. His hybrid practice is at the intersection of... [more]
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Like many artists, I have spent a lot of time in bars working and drinking. This was my first show after earning my first MFA. It was also post 9/11, after the first dot com crash, and at the beginning of the second Iraq war, so needless to say, it was a disappointing time for many. The title... [more]
Installation | group adventure by Daniel Christopher with Ace Levenberg, Aidan Seine, and Levi Goldman
Journey Though Light is an interactive, social art experience. Participants with glowing orbs move about a landscape of dispersed sculptures, activating... [more]
Imagine seeing a water fountain, and hearing the sound of water. As each of our senses absorbs information simultaneously, our minds reconcile a conceptual understanding of our environment. But what if these cognitive processes operated asynchronously? What if we heard the sound of water without... [more]
These two projects explore the relationship between the digital archiving of culture and technology’s impact on culture. Everybody’s Google repurposes personalized Google search results to explore the company’s underlying models of the Internet that are fundamental in deciding which information... [more]
GEOWeekly is a full color, 28-page magazine based on tabloids one would find in supermarkets and newsstands such as US Weekly or Star. The cover is designed in the hot pink, yellow, and white color scheme with alarm-inducing typefaces of most tabloids targeted toward gossip-... [more]
A Secret History of American River People is a project to recreate a 1940s shantyboat for a series of epic river voyages to build a collection of personal stories of people who live and work on the river. The collection and shantyboat will be featured in a touring installation as well as an... [more]
"Stop the Press!" is a new play about the demise of print and the rise of digital media. It is a collaborative production between the Theater Arts department and the 2009-10 Performative Technologies Collaborative Research Project Group that takes us into two worlds simultaneously: the golden... [more]
MFA Project: OBJECT REMOVED: FRAGMENTS OF A MUSEUM AFTER CAPITALISM
Object Removed is a living archive that collects texts, images, and documents relating to the process of founding a museum which treats capitalism as a historical phenomenon. The archive... [more]
Morse Camera, Fall 2011
A super 8 camera modified with a solenoid to over expose film when a telegraph key is pressed. The key can be pressed in long and short sequences to overexpose portions of the film to read as the Morse code language.
Vocal Landscaping is a voice interactive sound installation modeled upon modal intoning paradigms common throughout the Renaissance. Vocal Landscaping explores how machine listening might be utilized to cultivate the uniquely embodied voice while challenging conventions of passive... [more]
“the other(ing)” is an interactive, improvisational play & installation which utilizes, questions & subverts the roles of the self & the “other” in the present & future context of human relations within an eroding “natural” world & an overwhelmingly decentralized domain ---... [more]
Sounds Interesting... is an audio-visual interactive piece that aims to explore modern sound spaces (after the French espaces sonores) by emulating how human-related sounds built up over sounds of nature. By triggering and manipulating audio, the participatory audience also... [more]
Untitled is a series of software experiments which enact and mediate events and situations which are an expression of authorial intent, and which open up new spaces for social participation, dialogue and reflection on complex systems. These works are interventions into the everyday,... [more]
Hydras Like Stories investigates new methods for visualizing and understanding the unique qualities of multi-player narrative for improved multi-player narrative design in digital games. The work investigates how tool-making can operate as a non-prescriptive form of design research in... [more]
"be there" is a shared online virtual environment where time spent in other souls is the only way to create your self.
give up individuality and reincarnate in a distant body to collect the patterns of sound & light necessary to build a personal audiovisual structure. contribute your... [more]
Internal Worlds is a two-part installation using abstract video projection and interactive components to explore how our sensing bodies shape our perception, and ourselves. The pulse of the participant is detected through a biosensor helmet and externalized as lights pulsing in time with their... [more]
The Roda de Video is an interactive video installation that invites viewers to mix video and still images in rhythm. The work was created during a series of participatory video workshops with youth in Rio de Janeiro, Brazil.