Digital Arts and New Media: MFA: Collaboration, Innovation, Social Impact

You are here

Student Works

Like many artists, I have spent a lot of time in bars working and drinking.  This was my first show after earning my first MFA.  It was also post 9/11, after the first dot com crash, and at the beginning of the second Iraq war, so needless to say, it was a disappointing time for many.  The title... [more]

Edges of Color is a series of individually programmed pieces on an 8’ square, 16x16 grid of separately controlled and colored LEDs swatches. Reminiscent of the color swatch paintings of Gerhard Richter or the spot paintings of Damian Hirst, it treats light as the material for display... [more]

These two projects explore the relationship between the digital archiving of culture and technology’s impact on culture. Everybody’s Google repurposes personalized Google search results to explore the company’s underlying models of the Internet that are fundamental in deciding which information... [more]

The frontier fantasy is a notion that has enabled the destruction and subjugation of native peoples, providing a romantic justification for colonial and imperial dogmas. No Frontier addresses these notions of frontier fantasies through a digital game for two players in which one player... [more]

Lindsay Kelley's Starvation Seeds offers a quiet meditation on sustenance and loss. Often called "starvation nuts," the protein-rich seeds of the piñon tree have long been a staple food in New Mexico and Arizona. Kelley's greenhouse installation explores how the piñon interfaces with a... [more]

Untitled is a series of software experiments which enact and mediate events and situations which are an expression of authorial intent, and which open up new spaces for social participation, dialogue and reflection on complex systems. These works are interventions into the everyday,... [more]

Description:
Journey Though Light is an interactive, social art experience. Participants with glowing orbs move about a landscape of dispersed sculptures, activating embedded sound and light elements. Initially, orbs pulse with red light - the longest visible wavelength humans can perceive... [more]

"Stop the Press!" is a new play about the demise of print and the rise of digital media. It is a collaborative production between the Theater Arts department and the 2009-10 Performative Technologies Collaborative Research Project Group that takes us into two worlds simultaneously: the golden... [more]

In 1997, the Lebanese government released new books and curriculum for all school subjects except one: History. In 1997, like all previous years, Lebanese students struggled to make copies of the old and only textbook available, last published in 1969. That history textbook only covers Lebanese... [more]

If plastics could speak, what would they say? Tracing plastic products to their birthplace, the massive petrochemical factories that create plastic feedstocks, Louisiana Re-Storied is an interactive documentary regarding the impact of this industry on the health of specific human... [more]

Shift Register is a sound installation by Joe Cantrell that utilizes hyper-directional speaker and brainwave recognition technologies to explore the body as a filter for data. This work explores how this effect can be used to complicate traditional performance and experiential... [more]

Morse Camera, Fall 2011

A super 8 camera modified with a solenoid to over expose film when a telegraph key is pressed.  The key can be pressed in long and short sequences to overexpose portions of the film to read as the Morse code language.

 

... [more]

 

Peddling Art, A free Peddling Art was a free art giveaway from a fleet of bicycles containing a pedal powered sewing machine and a mobile letterpress. In collaboration with artist, Kristen Ramirez, prints on paper and fabric were created and given out... [more]

The Ghost of History explores how the embodiment of memory in networked media influences how histories are re-inscribed onto themselves. This project creates an immersive digital cinema composed entirely of appropriated web content, re/assembled as animated loops, and remixed in real-time by the... [more]

Melanie Stewart’s two-part installation the Blissomatic Surreal is based on her own love-hate relationship with technology. As an installation artist, she embraces technological tools in the fusion of video, photo manipulation, and sound collages with traditional arts. Conversely she... [more]

"be there" is a shared online virtual environment where time spent in other souls is the only way to create your self.

give up individuality and reincarnate in a distant body to collect the patterns of sound & light necessary to build a personal audiovisual structure. contribute your... [more]

MFA Project: OBJECT REMOVED: FRAGMENTS OF A MUSEUM AFTER CAPITALISM
Object Removed is a living archive that collects texts, images, and documents relating to the process of founding a museum which treats capitalism as a historical phenomenon. The archive... [more]

A cannabis farm in international waters.

High Seas Farm will be comprised of barges outfitted to grow cannabis with the intention of providing all parts of the plant for use in industrial, medical, and recreational applications. 

 

Hemp uses... [more]

CCI (Culture Custom Identity) is a conceptual new media device and an iPhone application in-the-making that fades between two melodies, one is “Easternized” and the other is “Westernized.” The user of this device will be granted access to customize the identity of any given artwork or... [more]

The Invisible Fury is a digital interface comprised of stories from people that have experienced cancer. Using collected video, archival material from the 1900’s, conversations from digital forums, and found footage, the Invisible Fury is presented in the form of an interactive documentary. The... [more]

Pages