Digital Arts and New Media: MFA: Collaboration, Innovation, Social Impact

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Student Works

DETAILED INFO:  http://genefelice.com/art/2007/07/21/a-rapid-progression/

The hybrid form is a subject that I find a certain kinship with.  I am a combination of my biology and my environment, a living mutation,... [more]

The Ghost of History explores how the embodiment of memory in networked media influences how histories are re-inscribed onto themselves. This project creates an immersive digital cinema composed entirely of appropriated web content, re/assembled as animated loops, and remixed in real-time by the... [more]

"be there" is a shared online virtual environment where time spent in other souls is the only way to create your self.

give up individuality and reincarnate in a distant body to collect the patterns of sound & light necessary to build a personal audiovisual structure. contribute your... [more]

MFA Project: OBJECT REMOVED: FRAGMENTS OF A MUSEUM AFTER CAPITALISM
Object Removed is a living archive that collects texts, images, and documents relating to the process of founding a museum which treats capitalism as a historical phenomenon. The archive... [more]

 

CA Blues is an experimental autobiographical documentary mashup filmed and performed in the past perfect (in)tense, across two continents and several different countries. Using newly acquired and old home made videos, archival television news and found film footage, Alex Walter... [more]

Elsewhere is an outdoor installation that invites viewers to pause and consider the influence of new media upon our experiences with the material world.  Situated in and around a life-sized toy sailboat, participants are implicated into playful re-imaginations of location, connection,... [more]

"Stop the Press!" is a new play about the demise of print and the rise of digital media. It is a collaborative production between the Theater Arts department and the 2009-10 Performative Technologies Collaborative Research Project Group that takes us into two worlds simultaneously: the golden... [more]

How can one clumsy, depressed space cadet save a whole planet after he accidentally destroyed his own?  In this text-based science fiction adventure game, the player uses their keyboard to guide our misfit hero, Irvine Quik, through disaster and an alien culture on a quest to rescue a severely... [more]

Shift Register is a sound installation by Joe Cantrell that utilizes hyper-directional speaker and brainwave recognition technologies to explore the body as a filter for data. This work explores how this effect can be used to complicate traditional performance and experiential... [more]

Imagine seeing a water fountain, and hearing the sound of water. As each of our senses absorbs information simultaneously, our minds reconcile a conceptual understanding of our environment. But what if these cognitive processes operated asynchronously? What if we heard the sound of water without... [more]

"My Future Is Here” is a site-specific project that brings to light the most pressing issues immigrant youth face when making a new life in the global city. Produced with collaborating students from Flushing International High School in Queens, New York, this multimedia project utilizes... [more]

Fetish Eyes

Fetish Eyes appropriates the circular form of the Mandala with an array of eyes that stare at the viewer from all angles. The eyes will continue to look at the subject as long as she or he is silent, however, if they speak, the eyes close to no longer... [more]

If plastics could speak, what would they say? Tracing plastic products to their birthplace, the massive petrochemical factories that create plastic feedstocks, Louisiana Re-Storied is an interactive documentary regarding the impact of this industry on the health of specific human... [more]

Jakk in the boxxx offers guests the opportunity to feed Jakk Action. From mock restaurant menu options, his associations with food are remade-to-order as mashups of personal and commercial footage. Actual Nutrition Facts control audiovisual parameters metaphorically suggesting how he is from... [more]

In this installation, the visitor begins by listening to sound effects in the dark, both natural and artificial and is asked to "describe" where they are, and what they see. This description is then used as a search query for an image-based search online, and images that match these queries are... [more]

Self III is a blend of formal sculpture, robotics, and interactive programming. Viewers are invited to navigate a landscape of kinetic artworks. These art works sense movements of the viewers' bodies and use that data to create corresponding movements throughout the space. Self III... [more]

ReSound uses sound as a vessel to explore the Arctic Circle’s changing landscape. Different data sets, ranging from temperature fluctuations to sea-ice extent, are transformed into synchronized audio tracks that sonically describe the planet’s changing climate. These layers of audio form a... [more]

The Invisible Fury is a digital interface comprised of stories from people that have experienced cancer. Using collected video, archival material from the 1900’s, conversations from digital forums, and found footage, the Invisible Fury is presented in the form of an interactive documentary. The... [more]

DETAILED INFO:  http://genefelice.com/art/2011/04/09/hello-world/

A floating, geodesic dome / performance space / projection surface, anchored to the surface of Lake Eden in Black Mountain NC and dedicated to the geometric... [more]

Internal Worlds is a two-part installation using abstract video projection and interactive components to explore how our sensing bodies shape our perception, and ourselves. The pulse of the participant is detected through a biosensor helmet and externalized as lights pulsing in time with their... [more]

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