Digital Arts and New Media: MFA: Collaboration, Innovation, Social Impact

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Student Works

blood play is a queer gothic installation that consists of posters with QR codes that link to game fragments and printed zines containing narrative and theory.

Games are unique among media because they allow for—in fact, they almost always depend upon—user interaction. there is... [more]

Digital games typically portray natural environments as static backdrops, limiting their ability to engage with a changing climate. Propagate is a plugin for simulating plant growth and forest dynamics in Unreal Engine, and an ecologically-oriented approach to game design. By building tools in... [more]

“Troubled Waters: The Ocean as Contested Space in California Surf Culture,” is a site-specific intervention exploring the history of white supremacy, racialized exclusion, and erasure in the formation of the so-called “California Dream” in surf and beach popular culture throughout Pacific Coast... [more]

Fair Sai Re Pi LLC is a project in reimagining a pyramid scheme company that appropriated Chinese Traditional Medicine to a fictional corporation offering Fire Therapy Treatment, inheriting the wisdom from the ancient Shennong AI. Through bringing audience in a fictional immersive VR... [more]

The Last Galician Switchboard is an interactive multi-screen video installation that follows a switchboard operator haunted by family left behind in Eastern Europe. The piece incorporates familial letters and excerpts from Yiddish theatre, literature, and folklore. The work continues the lineage... [more]

Sound, traditionally considered a time-based medium in art and music, slows down to stillness in Musicians. Sine waves beat against one another, cresting or falling into nodes and antinodes as sine waves appear, disappear and reappear, demonstrating the physical presence and interaction... [more]

{ remnants } of a { ritual } is an immersive installation that explores the crossroads of memory, crystallization, love and longing. Seeded with media from the artist’s past, this living archive invites participants to engage with artifacts undergoing cultural and alchemical... [more]

A leather sex sling, hand crafted from materials officially purchased through UCSC research funding, hangs dramatically in the center of a darkened gallery between CRT televisions which speak through static blips about transformative group sex experiences. As a visitor you are encouraged to... [more]

Buddytale is a game exploring our attachments to virtual pets and the nature of our relationships to them. The game invites players pick out and care for their own virtual buddy and play through snapshots of their life together: their first meeting, picking out a toy at the pet shop,... [more]

DUST WARNING (Does Albemarle know about this?) is a project that considers our dependency on the metal lithium. Lithium is the lightest metal on Earth and an unseen material in most of our electronic devices. Lithium is critical to our consumption and creation of digital media. It is... [more]

Games of the Oppressed creates a scaffolding for playing games critically and thoughtfully, with intention. It implicates players as designers. Following from the work of Augusto Boal and Paulo Freire, it seeks to break down the barrier between players and designers. Players change the rules... [more]

In the age of machine learning and virtual reality, the human body becomes an image, one both generated and analyzed by these technologies. Classification Cube invites viewers to step into a real-virtual grid and compare the physical body with the virtual one.

From the... [more]

Resonant Waves: Immersed in Geometry reveals hidden and overlooked beauty in the familiar. It visualizes the surprising phenomenon of vibrating water, using sound to generate intricate, dancing, visual, geometric patterns, while also exploring the effect of vibration on our... [more]

Smoked Out was an experimental new work about the CZU Lightning Complex fires of 2020 and more importantly, the structural hurdles that those attempting to rebuild afterwards have faced. Out of the 911 homes destroyed during the fires, only 24 have been fully rebuilt over the intervening 32... [more]

Tracks in Snow is a visual novel and interactive drama that began with a simple question: what if players chose how they said lines in a scene rather than what they said. Mechanically, there is heavy inspiration from theatrical productions in how actors can help... [more]

Finding Norma is a video installation that depicts my work of investigation centered on the transnational and fragmentary archives of the Brazilian queer filmmaker Norma Bahia Pontes (1941-2010), from her films during the Cinema Novo in Brazil and France to lesbian feminist videotapes... [more]

This project is an immersive experience and visual narrative in the form of sociopolitical fiction. The project is designed to inhabit both virtual and physical spaces. I use virtual reality (VR) technologies and installation since these technologies can provide an immersive interactive... [more]

Code-Switching is a film and game space that explores the dynamics of how racism communicates in a society that clings to thinly-veiled racist values and policies. Using elements of deeply personal experience and historical symbolism, it works to problematize the concept of whiteness... [more]

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