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Current DANM Students
I like to make art about science and things I find on the ground.
Matthew makes games, interactive fiction, bread, bots, and bad jokes.
Exploring the interplay of analog and digital forms, experimental animation, and psychography.
Simon works primarily with image sequences and computers, exploring their ability to represent memory. He has created multimedia projects for Oregon Public Broadcasting, Drain: Journal of Contemporary Art and Culture, Nisus Gallery, the Everett Daily Herald, KEZI.com, The Santiago Times, and... more
Artwork that attempts to explore inner realities such as emotion and memory through experiments with both "traditional" and "new" media. Playable media, paintings, digital fabrication. Expect to see monsters, threads of narrative, and immersive digital places. My website stays up to date with my... more
Climate change is real. Climate change is being substantially increased by humans and the carbon we put into the atmosphere. And it appears to be speeding up. If science has made any mistakes, science has been underestimating it.
As a cross-media artist, my work tests the limits of design, structure, and material. Much of the work is designed to cross platforms from digital media and techonology into more traditional forms. Each piece is the result of tireless transmutation from one interpretation to another, examining a... more
what's a thesis
Seeking perspective, authenticity, synchronicity and movement by capturing decisive moments in nature and human experiences. Through wandering our planet Earth, Carinne aspires to spark adventurous and creative interactions with our natural environment.
By participating and contributing to experiences and conversations, help me build an environment that promotes intimate thought, encourages shared knowledge, and redefines our purpose as human beings. I have an academic background in sculpture, industry experience in manufacturing, and... more
I am a sound artist and composer creating electronic instruments, sound installations, and new media. Current project research includes the development of reactive embedded audio systems for applications in soundscape design, environmental monitoring, augmented listening, and generative music. ... more