Digital Arts and New Media: MFA: Collaboration, Innovation, Social Impact

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Student Works

// SPHIROS -- interactive fiction w/text, video, music (Sigur Ros), animation

/// http://www.jamesbpollack.com/work/SPHIROSFINAL.swf

/// built with Adobe Flash & Jason Nelson's... [more]

 

Gurlz VS Robots, the first iPad game from DANM alum Sumit Agarwal, was released in April 2010 and can be found on iTunes.

Sumit was the lead designer on this project,... [more]

Livingverse is an immersive audio-video walking tour that investigates the entangled relations between memory, media, and power through an interactive semi-fictional exploration of public history.  The fictive tour is an extension of documentary work about the Gulf Wars, Rodney King,... [more]

Shift Register is a sound installation by Joe Cantrell that utilizes hyper-directional speaker and brainwave recognition technologies to explore the body as a filter for data. This work explores how this effect can be used to complicate traditional performance and experiential... [more]

Settler colonialism, genocide and imperialism included, are often normalized in U.S. ideologies. Shift, Indian Country’s Changing Landscape offers a reversal of those ideologies into decolonial data-visualizations. Data of and from the Indigenous peoples of the area now known as the U.S.... [more]

The Ghost of History explores how the embodiment of memory in networked media influences how histories are re-inscribed onto themselves. This project creates an immersive digital cinema composed entirely of appropriated web content, re/assembled as animated loops, and remixed in real-time by the... [more]

Artist Joan Raspo directed the play, Birth of Stars, in November 2014. The story weaves leading-edge astrophysics on the nature of stellar evolution through a human story of a young prodigy who seeks to become one with the Universe.Through visceral projection mapping and video based explorations... [more]

The Invisible Fury is a digital interface comprised of stories from people that have experienced cancer. Using collected video, archival material from the 1900’s, conversations from digital forums, and found footage, the Invisible Fury is presented in the form of an interactive documentary. The... [more]

The Loop is a stop-motion animation short exploring human relationships with anxiety. In this animation, the viewer watches the main character and her response to an abstract feared element. Through the use of a metaphorical structure, the character mechanically and externally processes... [more]

Touch control systems surround us and haptic interfaces are the telepresent handshake of our electronic society.

My works explore the novel possibilities of flesh controlled touch screens. Desensitization machines show how a subtle gestures can be translated to overrload light sculptures... [more]

I have recently acted as a consultant for the XMPLAR project by Integrated Security Automation, Inc. The XMPLAR project aims at utilizing field agent surveillance coordinated by an artificial intelligence. While some erratic XMPLAR behavior has still prevented us from implementation in the wild... [more]

In this installation, the visitor begins by listening to sound effects in the dark, both natural and artificial and is asked to "describe" where they are, and what they see. This description is then used as a search query for an image-based search online, and images that match these queries are... [more]

Sight:::Sound:::Touch is an immersive interactive visual music piece in which participants are encouraged to perform together. This experience offers interactants a glimpse into the gestures relevant to both composers and performers. Abstract imagery and Indie Electronica propel the... [more]

Lindsay Kelley's Starvation Seeds offers a quiet meditation on sustenance and loss. Often called "starvation nuts," the protein-rich seeds of the piñon tree have long been a staple food in New Mexico and Arizona. Kelley's greenhouse installation explores how the piñon interfaces with a... [more]

 

Listening

Max Patch

Laura Wright

 

For my final project, I combined the knowledge I gained to control video and sound in DANM 22O with my experiments in an independent film study on performance.  The “Listening” patch provides a user with a concerned listener... [more]

Game design is traditionally practiced and taught within pyramidal, top-down hierarchies. While they can efficiently produce market-ready products (and workers), they result in the empowerment of select individuals at the top of the hierarchy while wasting the creative potential of the majority... [more]

Verde Oscuro is a video mapping projection which masks the Digital Arts Research Center (DARC) facade at UCSC. Here, the audience can travel through the past, present, and future in order to experience the ecological timeline of the DARC. Spectators are able to envision... [more]

Installation | group adventure by Daniel Christopher with Ace Levenberg, Aidan Seine, and Levi Goldman
Description:
Journey Though Light is an interactive, social art experience. Participants with glowing orbs move about a landscape of dispersed sculptures, activating... [more]

When I first was introduced to Max, I was enraptured by the architectural structure of white boxes and cables. As the poem reads from left to right and downward with each line break, the cables that connect are simultaneously traversing from the poem to the outputs in Max/MSP. How poetry and... [more]

Auditions:  FEAST a performance for film

When: Fri. Feb.8th 11-2pm

Where: Digital Arts and Research Center: Dark Lab: 1st floor Black Box theater

Be prepared for movement and vocals

Short Summary

Feast starts with a shot that pulls... [more]

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