Digital Arts and New Media: MFA: Collaboration, Innovation, Social Impact

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Student Works

Self III is a blend of formal sculpture, robotics, and interactive programming. Viewers are invited to navigate a landscape of kinetic artworks. These art works sense movements of the viewers' bodies and use that data to create corresponding movements throughout the space. Self III... [more]

"be there" is a shared online virtual environment where time spent in other souls is the only way to create your self.

give up individuality and reincarnate in a distant body to collect the patterns of sound & light necessary to build a personal audiovisual structure. contribute your... [more]

Working with the Public Library’s Bookmobile as a way of collecting oral histories and engaging with local citizens, the project examines notions of the everyday alongside cultural and civic infrastructure. As a form of collaborative portraiture, the project looks at the Bookmobile by looking at... [more]

Description:
Journey Though Light is an interactive, social art experience. Participants with glowing orbs move about a landscape of dispersed sculptures, activating embedded sound and light elements. Initially, orbs pulse with red light - the longest visible wavelength humans can perceive... [more]

I have recently acted as a consultant for the XMPLAR project by Integrated Security Automation, Inc. The XMPLAR project aims at utilizing field agent surveillance coordinated by an artificial intelligence. While some erratic XMPLAR behavior has still prevented us from implementation in the wild... [more]

Internal Worlds is a two-part installation using abstract video projection and interactive components to explore how our sensing bodies shape our perception, and ourselves. The pulse of the participant is detected through a biosensor helmet and externalized as lights pulsing in time with their... [more]

 

Peddling Art, A free Peddling Art was a free art giveaway from a fleet of bicycles containing a pedal powered sewing machine and a mobile letterpress. In collaboration with artist, Kristen Ramirez, prints on paper and fabric were created and given out... [more]

"Stop the Press!" is a new play about the demise of print and the rise of digital media. It is a collaborative production between the Theater Arts department and the 2009-10 Performative Technologies Collaborative Research Project Group that takes us into two worlds simultaneously: the golden... [more]

"Stop the Press!" is a new play about the demise of print and the rise of digital media. It is a collaborative production between the Theater Arts department and the 2009-10 Performative Technologies Collaborative Research Project Group that takes us into two worlds simultaneously: the golden... [more]

CCI (Culture Custom Identity) is a conceptual new media device and an iPhone application in-the-making that fades between two melodies, one is “Easternized” and the other is “Westernized.” The user of this device will be granted access to customize the identity of any given artwork or... [more]

"Stop the Press!" is a new play about the demise of print and the rise of digital media. It is a collaborative production between the Theater Arts department and the 2009-10 Performative Technologies Collaborative Research Project Group that takes us into two worlds simultaneously: the golden... [more]

Palimpsest: Augmented Reality Theater is an open-source augmented-reality browser capable of layering media over specific landscapes viewed through the iPhone. By employing a simple, yet powerful, scripting engine, the browser enables the creation of socially mediated narratives... [more]

Seemingly External Things (S.E.T.) is a mobile art installation in which physical objects are explored to trigger audio and video events that reveal a story, part fiction and part documentary, about Mercury, NV and the Nevada Test Site.

Citizens Band  - Citizens Band explores our ability to connect with others through the architecture of an interactive CB radio sculpture. Participants are invited to engage in the amplification, interruption, and chance encounter of the transmitted voice as a mirror to assess our current means... [more]

Gene A Felice II is currently working with OpenLab and DANM's Mechatronics Research Group to develop his project Oceanic Scales. He divides his attention between interactive art, living systems, and the latest available technology for new media. His hybrid practice is at the intersection of... [more]

I began compiling a corpus of all Native American treaties from the Indian Affairs: Laws and Treaties archive compiled by Charles J. Kappler. The search for this archive took an extensive period of time.... [more]

Fetish Eyes

Fetish Eyes appropriates the circular form of the Mandala with an array of eyes that stare at the viewer from all angles. The eyes will continue to look at the subject as long as she or he is silent, however, if they speak, the eyes close to no longer... [more]

Kyle McKinley's Pedalgogy is one work from the on-going series bicilogues, all of which use dialogue as metaphor for how personal and collective narratives are inscribed on space through the act of bicycling. In this piece... [more]

Game/Reality Workshops is a series of live art game making events inspired in part by the playful participatory works of Fluxus artists and the New Games movement. The events presented at the show are one facet of the Gaming Reality Project, an experiment in game design using a team of... [more]

Description:
Trigger Pads is a platform for musical interaction intended for collaborative performance. Making a sound is as simple as pressing a button, but creating music with a group people - familiar or unknown - is not so easy. Trigger Pad units are sound... [more]

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