Digital Arts and New Media: MFA: Collaboration, Innovation, Social Impact

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Student Works

 

Collaboration

Holly Findlater - Catalina Giraldo

 

Pollen grains and spores are cells with a very special structure whose design is such that it will fertilize a flower carrying the necessary information to create seeds and fruits.  They are like dust particles... [more]

Seemingly External Things (S.E.T.) is a mobile art installation in which physical objects are explored to trigger audio and video events that reveal a story, part fiction and part documentary, about Mercury, NV and the Nevada Test Site.

ReSound uses sound as a vessel to explore the Arctic Circle’s changing landscape. Different data sets, ranging from temperature fluctuations to sea-ice extent, are transformed into synchronized audio tracks that sonically describe the planet’s changing climate. These layers of audio form a... [more]

Homer is back in town. He’s back to claim his place as the greatest storyteller in the West. But he’s in for a surprise.Twitch Odyssey is a performance that allows the audience, individually and collectively, to have a hand in creating and shaping the content and direction of the... [more]

Livingverse is an immersive audio-video walking tour that investigates the entangled relations between memory, media, and power through an interactive semi-fictional exploration of public history.  The fictive tour is an extension of documentary work about the Gulf Wars, Rodney King,... [more]

The C.R.A.W.L.E.R is a platform for arts outreach, social justice, and field research. The motivation for this project involves the social integration of art as a practice for preserving human creativity and fostering its growth. Relationships forged through creative behavior expand the... [more]

Lisa Banks is a digital artist and current MFA candidate in the Digital Arts and New Media program at UC Santa Cruz. Her conceptually-based artworks encompass everything from music videos to electronic sculptures, and are united by Banks' interests in associative imagery and alternative... [more]

PROJECT DETAILS:  http://genefelice.com/art/2009/05/31/the-screen-doors-of-perception/

“The Screen Doors of Perception” (S.D.O.P.) is a three part, interactive, sculptural
installation funded by a... [more]

Mystery Play is an alternate reality game for three players, taking place both on and offline. It is a week-long experience, combining artistic elements, such as found sculpture and performance, with game elements like exploration and puzzle solving. Audience members observe the proceedings,... [more]

“Well, This Is Awkward…” consists of two playable digital media experiences: “Coffee: A Misunderstanding”, a mobile device-assisted, audience participatory interactive play about internet acquaintances meeting in person, and “Interruption Junction”, a one-button arcade game about interrupting... [more]

The Invisible Fury is a digital interface comprised of stories from people that have experienced cancer. Using collected video, archival material from the 1900’s, conversations from digital forums, and found footage, the Invisible Fury is presented in the form of an interactive documentary. The... [more]

"My Future Is Here” is a site-specific project that brings to light the most pressing issues immigrant youth face when making a new life in the global city. Produced with collaborating students from Flushing International High School in Queens, New York, this multimedia project utilizes... [more]

A cannabis farm in international waters.

High Seas Farm will be comprised of barges outfitted to grow cannabis with the intention of providing all parts of the plant for use in industrial, medical, and recreational applications. 

 

Hemp uses... [more]

 

CA Blues is an experimental autobiographical documentary mashup filmed and performed in the past perfect (in)tense, across two continents and several different countries. Using newly acquired and old home made videos, archival television news and found film footage, Alex Walter... [more]

Kyle McKinley's Pedalgogy is one work from the on-going series bicilogues, all of which use dialogue as metaphor for how personal and collective narratives are inscribed on space through the act of bicycling. In this piece... [more]

Portrait of Resonance and Chaos is a performative, interactive architecture made of large mechanized pendulums that move as a networked system and display projected imagery. The movements of these pendulums are precisely controllable and the patterns of their motion are driven by generative... [more]

 

Gurlz VS Robots, the first iPad game from DANM alum Sumit Agarwal, was released in April 2010 and can be found on iTunes.

Sumit was the lead designer on this project,... [more]

"Stop the Press!" is a new play about the demise of print and the rise of digital media. It is a collaborative production between the Theater Arts department and the 2009-10 Performative Technologies Collaborative Research Project Group that takes us into two worlds simultaneously: the golden... [more]

Sight:::Sound:::Touch is an immersive interactive visual music piece in which participants are encouraged to perform together. This experience offers interactants a glimpse into the gestures relevant to both composers and performers. Abstract imagery and Indie Electronica propel the... [more]

 

Fees and tuition for public higher education in the state of California have been increasing at record rates. Last Spring, in response to the unjustifiable fee increases, a UCSC students created a print of a modified University of California seal addressing the issue, subtly replacing... [more]

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