Digital Arts and New Media: MFA: Collaboration, Innovation, Social Impact

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Student Works

DETAILED INFO:  http://genefelice.com/art/2010/03/21/omni-present-orbs/

A multi-media, site-specific installation on the surface of Lake Eden at the original site of Black Mountain college in Black Mountain NC.  This... [more]

If plastics could speak, what would they say? Tracing plastic products to their birthplace, the massive petrochemical factories that create plastic feedstocks, Louisiana Re-Storied is an interactive documentary regarding the impact of this industry on the health of specific human... [more]

what if im the bad guy? and other stories presents four experimental narratives exploring ways that stories can become tactile, sculptural, and participatory. The title work invites participants to explore the true story of an accused Marine through both an augmented reality excursion... [more]

Rice Child (Stirrings) asks: what is the work of art in an unprecedented age of violent dispossessions and mass extinctions? Solutions to environmental and socioeconomic crises propose more management, faster development. This installation is part of ongoing research that attempts to... [more]

In 2007, I created a show for Grey Gallery in Seattle, Washington, which addressed the frustrations and aspirations I had as an artist.  This show was influenced by Sylvester Stallone's movie "Rocky" and particularly the speech Rocky gives his girlfriend, Adrian, the night before his big fight... [more]

MFA Project: OBJECT REMOVED: FRAGMENTS OF A MUSEUM AFTER CAPITALISM
Object Removed is a living archive that collects texts, images, and documents relating to the process of founding a museum which treats capitalism as a historical phenomenon. The archive... [more]

Miki Yamada Foster’s Feminist Craft Corner is a public access television show and an installation of collaborative Do-It-Yourself (DIY) experiments in crafting and technology. The public access show invites the audience to question their assumptions about how we speak about technology... [more]

Sounds Interesting... is an audio-visual interactive piece that aims to explore modern sound spaces (after the French espaces sonores) by emulating how human-related sounds built up over sounds of nature. By triggering and manipulating audio, the participatory audience also... [more]

Culture Custom Identity

Developed through CR&D (Cultural Research development), the Social Shifter is a new technology that
allows the user in taking total control over the volume of 'Easternization' and 'Westernization' in any
given artwork therein. In other words, the... [more]

Public Goods is an installation that illustrates the ability of experiment based art to challenge existing theory, which stands as a pillar of unchecked law. Using the lexicon of experimentation and the participatory digital art, Public Goods seeks to challenge this economic game by means of... [more]

Still is an interactive installation intended for open, public space. Participants activate sustained single notes by standing in one of several pulsing, colored circles for more than two seconds. The detection of participants in the circles, in turn, triggers more circles and more possibilities... [more]

Game/Reality Workshops is a series of live art game making events inspired in part by the playful participatory works of Fluxus artists and the New Games movement. The events presented at the show are one facet of the Gaming Reality Project, an experiment in game design using a team of... [more]

How can one clumsy, depressed space cadet save a whole planet after he accidentally destroyed his own?  In this text-based science fiction adventure game, the player uses their keyboard to guide our misfit hero, Irvine Quik, through disaster and an alien culture on a quest to rescue a severely... [more]

Vocal Landscaping is a voice interactive sound installation modeled upon modal intoning paradigms common throughout the Renaissance. Vocal Landscaping explores how machine listening might be utilized to cultivate the uniquely embodied voice while challenging conventions of passive... [more]

DETAILED INFO:  http://genefelice.com/art/2009/06/22/the-moogseum/

The Moogseum was my first introduction to the world of Architectural Visualization.  I’ve been working with 3D models, animation and rapid prototyping for... [more]

Fetish Eyes

Fetish Eyes appropriates the circular form of the Mandala with an array of eyes that stare at the viewer from all angles. The eyes will continue to look at the subject as long as she or he is silent, however, if they speak, the eyes close to no longer... [more]

Touch control systems surround us and haptic interfaces are the telepresent handshake of our electronic society.

My works explore the novel possibilities of flesh controlled touch screens. Desensitization machines show how a subtle gestures can be translated to overrload light sculptures... [more]

Holly Findlater has traversed much terrain both physically and mentally. As a multi-media installation artist she inhabits many worlds exploring ecology, human-animal relationships, agriculture, biopolitics, bioethics, industrialization, violence, ritual, permaculture, symbolism, religion,... [more]

[background: Inspired during the 2008 Republican National Convention, when Ramsey County prosecutors formally charged eight members of a prominent activist group with “conspiracy to riot in furtherance of terrorism” under the 2002 Minnesota version of the federal PATRIOT Act (re: Probable Cause... [more]

Composer: Andrew Pascoe Librettist: Jacob Cribbs

God: The Opera is a chamber opera based on the Book of Job. It is comprised of a variety of musical styles and tonal practices, ranging from sixteenth century practice to algorithmic computer music. Exploring the meaning of music... [more]

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