Digital Arts and New Media: MFA: Collaboration, Innovation, Social Impact

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Student Works

Miki Yamada Foster’s Feminist Craft Corner is a public access television show and an installation of collaborative Do-It-Yourself (DIY) experiments in crafting and technology. The public access show invites the audience to question their assumptions about how we speak about technology... [more]

The Loop is a stop-motion animation short exploring human relationships with anxiety. In this animation, the viewer watches the main character and her response to an abstract feared element. Through the use of a metaphorical structure, the character mechanically and externally processes... [more]

“Well, This Is Awkward…” consists of two playable digital media experiences: “Coffee: A Misunderstanding”, a mobile device-assisted, audience participatory interactive play about internet acquaintances meeting in person, and “Interruption Junction”, a one-button arcade game about interrupting... [more]

Citizens Band  - Citizens Band explores our ability to connect with others through the architecture of an interactive CB radio sculpture. Participants are invited to engage in the amplification, interruption, and chance encounter of the transmitted voice as a mirror to assess our current means... [more]

Melanie Stewart’s two-part installation the Blissomatic Surreal is based on her own love-hate relationship with technology. As an installation artist, she embraces technological tools in the fusion of video, photo manipulation, and sound collages with traditional arts. Conversely she... [more]

Morse Camera, Fall 2011

A super 8 camera modified with a solenoid to over expose film when a telegraph key is pressed.  The key can be pressed in long and short sequences to overexpose portions of the film to read as the Morse code language.

 

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The C.R.A.W.L.E.R is a platform for arts outreach, social justice, and field research. The motivation for this project involves the social integration of art as a practice for preserving human creativity and fostering its growth. Relationships forged through creative behavior expand the... [more]

Installation | group adventure by Daniel Christopher with Ace Levenberg, Aidan Seine, and Levi Goldman
Description:
Journey Though Light is an interactive, social art experience. Participants with glowing orbs move about a landscape of dispersed sculptures,... [more]

DETAILED INFO:  http://genefelice.com/art/2010/03/21/omni-present-orbs/

A multi-media, site-specific installation on the surface of Lake Eden at the original site of Black Mountain college in Black Mountain NC.  This... [more]

In 1997, the Lebanese government released new books and curriculum for all school subjects except one: History. In 1997, like all previous years, Lebanese students struggled to make copies of the old and only textbook available, last published in 1969. That history textbook only covers Lebanese... [more]

Auditions:  FEAST a performance for film

When: Fri. Feb.8th 11-2pm

Where: Digital Arts and Research Center: Dark Lab: 1st floor Black Box theater

Be prepared for movement and vocals

Short Summary

Feast starts with a shot that pulls... [more]

"Stop the Press!" is a new play about the demise of print and the rise of digital media. It is a collaborative production between the Theater Arts department and the 2009-10 Performative Technologies Collaborative Research Project Group that takes us into two worlds simultaneously: the golden... [more]

Advertisement is everywhere – in magazines, on TV, the Internet, plastered over shopping malls and urban areas. Together all these advertisements form a mass media spectacle of desire, fantasy, and above all, consumption. Sabrina Habel’s multi-media series “Seeing Spectacle” uses off-beat humor... [more]

The Ghost of History explores how the embodiment of memory in networked media influences how histories are re-inscribed onto themselves. This project creates an immersive digital cinema composed entirely of appropriated web content, re/assembled as animated loops, and remixed in real-time by the... [more]

Hydras Like Stories investigates new methods for visualizing and understanding the unique qualities of multi-player narrative for improved multi-player narrative design in digital games. The work investigates how tool-making can operate as a non-prescriptive form of design research in... [more]

"Stop the Press!" is a new play about the demise of print and the rise of digital media. It is a collaborative production between the Theater Arts department and the 2009-10 Performative Technologies Collaborative Research Project Group that takes us into two worlds simultaneously: the golden... [more]

Gene A Felice II is currently working with OpenLab and DANM's Mechatronics Research Group to develop his project Oceanic Scales. He divides his attention between interactive art, living systems, and the latest available technology for new media. His hybrid practice is at the intersection of... [more]

bodyfuck and other programs is a series of software explorations that examine the practice of computer programming as the juncture where the material world is articulated into the digital. The process of articulating code is fraught with difficulty; how programmers conceive reality is... [more]

Click here to visit the official project website

 

From Closed Rooms, Soft Whispers is an interactive narrative concerning the passage of time and leveraging augmented reality for its display... [more]

Untitled is a series of software experiments which enact and mediate events and situations which are an expression of authorial intent, and which open up new spaces for social participation, dialogue and reflection on complex systems. These works are interventions into the everyday,... [more]

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