Digital Arts and New Media: MFA: Collaboration, Innovation, Social Impact

You are here

Past Project Groups

Winter - Fall 2019

Playable Media: Experimental Play 2019

Winter - Fall 2018

Art & Science: The Role of Sound in Integrating Art, Science, and the Environment
Socially Engaged Art: The Public Record and Interactive Documentary
Experimental Play: Games and Playable Media

Winter - Fall 2017

Mechatronics & Performative Technologies: monuments and entropy
Participatory Culture: the public record: expanded documentary, activism as affectivism
Playable Media: experimental play

Winter - Fall 2016

Mechatronics: The Role of Sound in Integrating Art, Science, and the Environment
Participatory Culture: the public record: expanded documentary, activism as affectivism
Performative Technologies: Odyssey 2016
Playable Media: Experimental Play 2016

Winter - Fall 2015

Mechatronics: OpenLab: Art+Science research
Participatory Culture: public records : new media documentary
Participatory Culture: The Force Majeure
Playable Media: Experimental Play

Winter - Fall 2014

Mechatronics: openLab: art+science research
Participatory Culture: public record : the documentary and politics research group
Participatory Culture: the force majeure
Performative Technologies: birth of stars
Playable Media: experimental play

Winter - Fall 2013

Mechatronics: OpenLab: Tangible User Interfaces for Interactive Art, Design, and Performance
Participatory Culture: The Force Majeure
Participatory Culture: Art and Globalization
Performative Technologies: The Gynt Project
Playable Media: Experimental Play

Winter - Fall 2012

Mechatronics: Tangible User Interfaces for Interactive Art & Design
Participatory Culture: Sierra Nevada: An Adaptation
Performative Technologies: Peer Gynt
Playable Media: Experimental Play

Winter-Fall 2011

Mechatronics: Innovation and Design for the Living Laboratory
Participatory Culture: Collaborative Artmaking from a Whole Systems Perspective
Performative Technologies: Designing and creating a media-rich interactive environment for theatrical or gallery showing
Playable Media: Playable Fictions

Spring 2010 - Winter 2011

Mechatronics: sonicSENSE
Performative Technologies: Digital Media in Live Performance
Playable Media: Playable Fictions
Software as Culture

Spring 2009 - Winter 2010

Mechatronics: sonicSENSE
Performative Technologies: "Stop the Press!" - Digital Media in Live Performance
Playable Media: Game Design
Social Cost Tracker

Spring 2008 - Winter 2009

Mechatronics: Methodologies in Bio-Art
Public Media: New Forms of Democratic Participation

Spring 2007 - Winter 2008

Performative Technologies: Performing with Digital Media: "Subject B"
Digital Inclusion: Creating Tools for Citizen Media Activists 

Spring 2005 - Winter 2006

Social Computing Lab