The Research Groups are a unique aspect of the DANM experience. They provide a context for students to learn collaborative and practical research methodologies, while participating in a professional-level research project. These faculty-led studios are taken as couses in addition to the DANM core curriculum in Year 1. When applying to DANM, students identify their top two choices among the areas of DANM research. Research group faculty leaders select applicants for admission to DANM and serve as their primary mentors.
There are several approaches to collaboration in DANM's research project groups:
• The group leader may use the overarching project model and integrate individuals into their research, assigning tasks with a specific outcome in mind, potentially taking the piece into the world with each participant receiving credit.
• The leader may have an overarching theme for the group and individuals may contribute unique pieces of their own devising; the work of the group may travel out into the world together.
• The group members may critique each other's work but each individual pursues their own research. Groups exhibitions, performances, publications, etc. are optional.
2020 - 2021
The Isaac Julien Studio Lab
Future Stages
Experimental Play
2019 - 2020
The Isaac Julien Studio Lab
Future Stages
Experimental Play
Winter - Fall 2019
Playable Media: Experimental Play 2019
Winter - Fall 2018
Art & Science: The Role of Sound in Integrating Art, Science, and the Environment
Socially Engaged Art: The Public Record and Interactive Documentary
Experimental Play: Games and Playable Media
Winter - Fall 2017
Mechatronics & Performative Technologies: monuments and entropy
Participatory Culture: the public record: expanded documentary, activism as affectivism
Playable Media: experimental play
Winter - Fall 2016
Mechatronics: The Role of Sound in Integrating Art, Science, and the Environment
Participatory Culture: the public record: expanded documentary, activism as affectivism
Performative Technologies: Odyssey 2016
Playable Media: Experimental Play 2016
Winter - Fall 2015
Mechatronics: OpenLab: Art+Science research
Participatory Culture: public records : new media documentary
Participatory Culture: The Force Majeure
Playable Media: Experimental Play
Winter - Fall 2014
Mechatronics: openLab: art+science research
Participatory Culture: public record : the documentary and politics research group
Participatory Culture: the force majeure
Performative Technologies: birth of stars
Playable Media: experimental play
Winter - Fall 2013
Mechatronics: OpenLab: Tangible User Interfaces for Interactive Art, Design, and Performance
Participatory Culture: The Force Majeure
Participatory Culture: Art and Globalization
Performative Technologies: The Gynt Project
Playable Media: Experimental Play
Winter - Fall 2012
Mechatronics: Tangible User Interfaces for Interactive Art & Design
Participatory Culture: Sierra Nevada: An Adaptation
Performative Technologies: Peer Gynt
Playable Media: Experimental Play
Winter-Fall 2011
Mechatronics: Innovation and Design for the Living Laboratory
Participatory Culture: Collaborative Artmaking from a Whole Systems Perspective
Performative Technologies: Designing and creating a media-rich interactive environment for theatrical or gallery showing
Playable Media: Playable Fictions
Spring 2010 - Winter 2011
Mechatronics: sonicSENSE
Performative Technologies: Digital Media in Live Performance
Playable Media: Playable Fictions
Software as Culture
Spring 2009 - Winter 2010
Mechatronics: sonicSENSE
Performative Technologies: "Stop the Press!" - Digital Media in Live Performance
Playable Media: Game Design
Social Cost Tracker
Spring 2008 - Winter 2009
Mechatronics: Methodologies in Bio-Art
Public Media: New Forms of Democratic Participation
Spring 2007 - Winter 2008
Performative Technologies: Performing with Digital Media: "Subject B"
Digital Inclusion: Creating Tools for Citizen Media Activists