Digital Arts and New Media: MFA: Collaboration, Innovation, Social Impact

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Student Works

This project is an immersive experience and visual narrative in the form of sociopolitical fiction. The project is designed to inhabit both virtual and physical spaces. I use virtual reality (VR) technologies and installation since these technologies can provide an immersive interactive... [more]

Global (re)Entry is a new addition to my “Border Crossing” art series, a collection of performance and interactive projects about the complex connection between migration, surveillance, and identity. In this series, I ask: How do immigrants use art to establish their identities in the... [more]

Titled, “Untitled” presents a compendium of language games by the artist, created in conversation with various models of language. It compiles games in an online wiki and presents them individually in a reading room installation, referencing and then implementing various theoretical... [more]

WALLED IN: AN AMERICAN RITUAL is an installation/performance that is directly inspired by Henry David Thoreau’s book “Walden”. The performance shows a day in the life of a self proclaimed poet-patriot as he attempts to reconstruct and reconcile with the American essence. Run time... [more]

“Troubled Waters: The Ocean as Contested Space in California Surf Culture,” is a site-specific intervention exploring the history of white supremacy, racialized exclusion, and erasure in the formation of the so-called “California Dream” in surf and beach popular culture throughout Pacific Coast... [more]

Wandering is an interactive installation that illuminates physical and emotional entanglement with screen devices and the Internet. It uses motion tracking technology, visual art programming, and display technology to create an immersive experience, highlighting the constant distraction... [more]

blood play is a queer gothic installation that consists of posters with QR codes that link to game fragments and printed zines containing narrative and theory.

Games are unique among media because they allow for—in fact, they almost always depend upon—user interaction. there is... [more]

Videogames After Poetry is a collection of videogame poems. Some were created in direct response to written poetry, while others offer meditations inspired by the artist’s daily life. All seek to reimagine videogames as a medium of poetic expression.

From the... [more]

Resonant Waves: Immersed in Geometry reveals hidden and overlooked beauty in the familiar. It visualizes the surprising phenomenon of vibrating water, using sound to generate intricate, dancing, visual, geometric patterns, while also exploring the effect of vibration on our... [more]

When conceiving my MFA production I knew I wanted to explore my identity; what does it mean to be stripped of all the context of your history and grow up “creating” a relationship with your ancestry across the globe? What results is a fragmented and layered group of choices that must literally... [more]

{ remnants } of a { ritual } is an immersive installation that explores the crossroads of memory, crystallization, love and longing. Seeded with media from the artist’s past, this living archive invites participants to engage with artifacts undergoing cultural and alchemical... [more]

Code-Switching is a film and game space that explores the dynamics of how racism communicates in a society that clings to thinly-veiled racist values and policies. Using elements of deeply personal experience and historical symbolism, it works to problematize the concept of whiteness... [more]

Sound, traditionally considered a time-based medium in art and music, slows down to stillness in Musicians. Sine waves beat against one another, cresting or falling into nodes and antinodes as sine waves appear, disappear and reappear, demonstrating the physical presence and interaction... [more]

Buddytale is a game exploring our attachments to virtual pets and the nature of our relationships to them. The game invites players pick out and care for their own virtual buddy and play through snapshots of their life together: their first meeting, picking out a toy at the pet shop,... [more]

Fair Sai Re Pi LLC is a project in reimagining a pyramid scheme company that appropriated Chinese Traditional Medicine to a fictional corporation offering Fire Therapy Treatment, inheriting the wisdom from the ancient Shennong AI. Through bringing audience in a fictional immersive VR... [more]

Trellis has been used as a structure to support plant growth for thousands of years. Drawing from traditions of participatory performance, conceptual art, and social practice, L’art du Treillageur is a project that utilizes the trellis form as a historical and aesthetic reference for... [more]

Bluestockings is a tabletop-style roleplaying game designed specifically for remote play in order to foster connection, play, and joy during the pandemic (particularly for people who enjoy tabletop rpgs). It also intervenes in a space that centers combat as its problem-solving mechanic... [more]

In the age of machine learning and virtual reality, the human body becomes an image, one both generated and analyzed by these technologies. Classification Cube invites viewers to step into a real-virtual grid and compare the physical body with the virtual one.

From the... [more]

Global (re)Entry is a new addition to my “Border Crossing” art series, a collection of performance and interactive projects about the complex connection between migration, surveillance, and identity. In this series, I ask: How do immigrants use art to establish their identities in the... [more]

Stitching Solidarity creates an enclosed space out of quilts embroidered with images representing the lived experiences of young Muslim people. The cathartic dialogue within their hand-stitched memories reflects conflicting notions of belonging and citizenship that resonate with Muslim... [more]

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