Digital Arts and New Media: MFA: Collaboration, Innovation, Social Impact

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Student Works

Voyage of the Inner Mask is a 3-part animated science fiction about a creature with no identity, who explores surreal landscapes searching for its history, destiny and desires.  While wandering through these different worlds, which comprise a garden, a medieval bridge and a red light... [more]

Working with the Public Library’s Bookmobile as a way of collecting oral histories and engaging with local citizens, the project examines notions of the everyday alongside cultural and civic infrastructure. As a form of collaborative portraiture, the project looks at the Bookmobile by looking at... [more]

[Verge] explores the transformation of visual language in a computer-mediated storyworld. The visual storytelling frame teems with dramatic meaning, compressing physical, psychological, and interpersonal relationships into one. Through the computational processes at the heart of an... [more]

Mystery Play is an alternate reality game for three players, taking place both on and offline. It is a week-long experience, combining artistic elements, such as found sculpture and performance, with game elements like exploration and puzzle solving. Audience members observe the proceedings,... [more]

Constructed as a faux-memorial, Double Time Duets explores the legacy of the early AIDS crisis alongside a contemporary interest in 1980’s and 90’s fashion and aesthetics. Video portraits of a contemporary generation of queer artists—styled to look like their predecessors and digitally... [more]

Game design is traditionally practiced and taught within pyramidal, top-down hierarchies. While they can efficiently produce market-ready products (and workers), they result in the empowerment of select individuals at the top of the hierarchy while wasting the creative potential of the majority... [more]

Untitled is a series of software experiments which enact and mediate events and situations which are an expression of authorial intent, and which open up new spaces for social participation, dialogue and reflection on complex systems. These works are interventions into the everyday,... [more]

The Orrery Harp is an autonomous musical instrument designed to play a composition based on the movements of planetary bodies in motion around the sun. The instrument includes nine strings representing each planet in our solar system, including the dwarf planet, Pluto. Frequency is determined by... [more]

Sight:::Sound:::Touch is an immersive interactive visual music piece in which participants are encouraged to perform together. This experience offers interactants a glimpse into the gestures relevant to both composers and performers. Abstract imagery and Indie Electronica propel the... [more]

"Stop the Press!" is a new play about the demise of print and the rise of digital media. It is a collaborative production between the Theater Arts department and the 2009-10 Performative Technologies Collaborative Research Project Group that takes us into two worlds simultaneously: the golden... [more]

Encodings in Time and Space is an immersive, large-scale installation influenced by gravitational physics, information theory, ice mechanics, and city street lamp design. It presents a post-minimalist reimagining of a nighttime boulevard punctuated by street lamps illuminating the path... [more]

In 2007, I created a show for Grey Gallery in Seattle, Washington, which addressed the frustrations and aspirations I had as an artist.  This show was influenced by Sylvester Stallone's movie "Rocky" and particularly the speech Rocky gives his girlfriend, Adrian, the night before his big fight... [more]

DETAILED INFO:  http://genefelice.com/art/2007/07/21/a-rapid-progression/

The hybrid form is a subject that I find a certain kinship with.  I am a combination of my biology and my environment, a living mutation,... [more]

Auditions:  FEAST a performance for film

When: Fri. Feb.8th 11-2pm

Where: Digital Arts and Research Center: Dark Lab: 1st floor Black Box theater

Be prepared for movement and vocals

Short Summary

Feast starts with a shot that pulls... [more]

Gene A Felice II is currently working with OpenLab and DANM's Mechatronics Research Group to develop his project Oceanic Scales. He divides his attention between interactive art, living systems, and the latest available technology for new media. His hybrid practice is at the intersection of... [more]

Kyle McKinley's Pedalgogy is one work from the on-going series bicilogues, all of which use dialogue as metaphor for how personal and collective narratives are inscribed on space through the act of bicycling. In this piece... [more]

Citizens Band  - Citizens Band explores our ability to connect with others through the architecture of an interactive CB radio sculpture. Participants are invited to engage in the amplification, interruption, and chance encounter of the transmitted voice as a mirror to assess our current means... [more]

 

Website: Public Secrets

[From the Vectors Journal project introduction:]

To many, central California is perhaps best known as the heart of a large agriculture business, a vast terrain of... [more]

ReSound uses sound as a vessel to explore the Arctic Circle’s changing landscape. Different data sets, ranging from temperature fluctuations to sea-ice extent, are transformed into synchronized audio tracks that sonically describe the planet’s changing climate. These layers of audio form a... [more]

DETAILED INFO:  http://genefelice.com/art/2011/07/01/adsr-attack-decay-sustain-release/

Pushing the Envelope: ADSR was a collaborative, multi-media art show that I had the pleasure of curating... [more]

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