Digital Arts and New Media: MFA: Collaboration, Innovation, Social Impact

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Student Works

Fair Sai Re Pi LLC is a project in reimagining a pyramid scheme company that appropriated Chinese Traditional Medicine to a fictional corporation offering Fire Therapy Treatment, inheriting the wisdom from the ancient Shennong AI. Through bringing audience in a fictional immersive VR... [more]

This project is an immersive experience and visual narrative in the form of sociopolitical fiction. The project is designed to inhabit both virtual and physical spaces. I use virtual reality (VR) technologies and installation since these technologies can provide an immersive interactive... [more]

Neither Contradictory nor Coincidental is an interactive installation that challenges the stigma associated with dyslexia. The piece contains interactive text that outlines the structural differences of the dyslexic cerebral cortex. Rather than viewing them as something to be corrected... [more]

Enviro-Envision is an interactive installation that reflects research about the complex interactions that happen within the Santa Cruz coastal redwood ecosystem. In non- linear narrative form, it reveals the effects and consequences of human-induced climate change on local environments... [more]

In the age of machine learning and virtual reality, the human body becomes an image, one both generated and analyzed by these technologies. Classification Cube invites viewers to step into a real-virtual grid and compare the physical body with the virtual one.

From the... [more]

Angie Fan is studying cuteness in virtual space as means of disentangling human relationships with technology. Their ongoing series Applied Cuteness Research explores the semantic, visual, and psychological spaces of digital cuteness in interactive media in works spanning from text-... [more]

CLOTH^3 consists of a cloth simulated cube rendered in 3 different ways: crocheted, 3D printed, and rendered on the screen. Each method involves a different configuration of labor between the computer and the artist and affords different modes of interaction, both in touch and sight. The history... [more]

In Eagle UCSC, I delve into the unexamined history of art within leather bars and kink spaces, while also proposing a forward-looking vision for the community’s visual culture amidst shifting landscapes of queer bodies and desires. Collaborating with a diverse group of contemporary gay... [more]

Code-Switching is a film and game space that explores the dynamics of how racism communicates in a society that clings to thinly-veiled racist values and policies. Using elements of deeply personal experience and historical symbolism, it works to problematize the concept of whiteness... [more]

blood play is a queer gothic installation that consists of posters with QR codes that link to game fragments and printed zines containing narrative and theory.

Games are unique among media because they allow for—in fact, they almost always depend upon—user interaction. there is... [more]

Games of the Oppressed creates a scaffolding for playing games critically and thoughtfully, with intention. It implicates players as designers. Following from the work of Augusto Boal and Paulo Freire, it seeks to break down the barrier between players and designers. Players change the rules... [more]

Trellis has been used as a structure to support plant growth for thousands of years. Drawing from traditions of participatory performance, conceptual art, and social practice, L’art du Treillageur is a project that utilizes the trellis form as a historical and aesthetic reference for... [more]

Sound, traditionally considered a time-based medium in art and music, slows down to stillness in Musicians. Sine waves beat against one another, cresting or falling into nodes and antinodes as sine waves appear, disappear and reappear, demonstrating the physical presence and interaction... [more]

Cristella's Shadow is a three-part installation in virtual reality and a physical space that explores personal memories through 3D, video projections and photographic media. The work builds upon themes of memory, perception and trauma as viewers encounter the cathartic experience of... [more]

DUST WARNING (Does Albemarle know about this?) is a project that considers our dependency on the metal lithium. Lithium is the lightest metal on Earth and an unseen material in most of our electronic devices. Lithium is critical to our consumption and creation of digital media. It is... [more]

Smoked Out was an experimental new work about the CZU Lightning Complex fires of 2020 and more importantly, the structural hurdles that those attempting to rebuild afterwards have faced. Out of the 911 homes destroyed during the fires, only 24 have been fully rebuilt over the intervening 32... [more]

WALLED IN: AN AMERICAN RITUAL is an installation/performance that is directly inspired by Henry David Thoreau’s book “Walden”. The performance shows a day in the life of a self proclaimed poet-patriot as he attempts to reconstruct and reconcile with the American essence. Run time... [more]

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