Digital Arts and New Media: MFA: Collaboration, Innovation, Social Impact

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Student Works

After reflecting on my findings of the compiled data, I realized that these words were a part of manifesting what is now America. The flag displays the most used verbs with its associated frequency. This analysis was compiled with thePython programming language and the Natural... [more]

In 2007, I created a show for Grey Gallery in Seattle, Washington, which addressed the frustrations and aspirations I had as an artist.  This show was influenced by Sylvester Stallone's movie "Rocky" and particularly the speech Rocky gives his girlfriend, Adrian, the night before his big fight... [more]

Seemingly External Things (S.E.T.) is a mobile art installation in which physical objects are explored to trigger audio and video events that reveal a story, part fiction and part documentary, about Mercury, NV and the Nevada Test Site.

Rice Child (Stirrings) asks: what is the work of art in an unprecedented age of violent dispossessions and mass extinctions? Solutions to environmental and socioeconomic crises propose more management, faster development. This installation is part of ongoing research that attempts to... [more]

 

Listening

Max Patch

Laura Wright

 

For my final project, I combined the knowledge I gained to control video and sound in DANM 22O with my experiments in an independent film study on performance.  The “Listening” patch provides a user with a concerned listener... [more]

Morse Camera, Fall 2011

A super 8 camera modified with a solenoid to over expose film when a telegraph key is pressed.  The key can be pressed in long and short sequences to overexpose portions of the film to read as the Morse code language.

 

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When I first was introduced to Max, I was enraptured by the architectural structure of white boxes and cables. As the poem reads from left to right and downward with each line break, the cables that connect are simultaneously traversing from the poem to the outputs in Max/MSP. How poetry and... [more]

The Invisible Fury is a digital interface comprised of stories from people that have experienced cancer. Using collected video, archival material from the 1900’s, conversations from digital forums, and found footage, the Invisible Fury is presented in the form of an interactive documentary. The... [more]

Game design is traditionally practiced and taught within pyramidal, top-down hierarchies. While they can efficiently produce market-ready products (and workers), they result in the empowerment of select individuals at the top of the hierarchy while wasting the creative potential of the majority... [more]

“Well, This Is Awkward…” consists of two playable digital media experiences: “Coffee: A Misunderstanding”, a mobile device-assisted, audience participatory interactive play about internet acquaintances meeting in person, and “Interruption Junction”, a one-button arcade game about interrupting... [more]

Lindsay Kelley's Starvation Seeds offers a quiet meditation on sustenance and loss. Often called "starvation nuts," the protein-rich seeds of the piñon tree have long been a staple food in New Mexico and Arizona. Kelley's greenhouse installation explores how the piñon interfaces with a... [more]

bodyfuck and other programs is a series of software explorations that examine the practice of computer programming as the juncture where the material world is articulated into the digital. The process of articulating code is fraught with difficulty; how programmers conceive reality is... [more]

As part of the Pan-DANM-odioum Ball at UCSC’s Digital Arts and Research Center on April 25, 2015, projection artist Steve Gerlach will provide the digital visuals for the event by using projectors and LED lighting to illuminate the tall, angular surfaces of the DARC façade above the main Ball... [more]

"be there" is a shared online virtual environment where time spent in other souls is the only way to create your self.

give up individuality and reincarnate in a distant body to collect the patterns of sound & light necessary to build a personal audiovisual structure. contribute your... [more]

Vocal Landscaping is a voice interactive sound installation modeled upon modal intoning paradigms common throughout the Renaissance. Vocal Landscaping explores how machine listening might be utilized to cultivate the uniquely embodied voice while challenging conventions of passive... [more]

Imagine seeing a water fountain, and hearing the sound of water. As each of our senses absorbs information simultaneously, our minds reconcile a conceptual understanding of our environment. But what if these cognitive processes operated asynchronously? What if we heard the sound of water without... [more]

"Stop the Press!" is a new play about the demise of print and the rise of digital media. It is a collaborative production between the Theater Arts department and the 2009-10 Performative Technologies Collaborative Research Project Group that takes us into two worlds simultaneously: the golden... [more]

// SPHIROS -- interactive fiction w/text, video, music (Sigur Ros), animation

/// http://www.jamesbpollack.com/work/SPHIROSFINAL.swf

/// built with Adobe Flash & Jason Nelson's... [more]

"Stop the Press!" is a new play about the demise of print and the rise of digital media. It is a collaborative production between the Theater Arts department and the 2009-10 Performative Technologies Collaborative Research Project Group that takes us into two worlds simultaneously: the golden... [more]

Auditions:  FEAST a performance for film

When: Fri. Feb.8th 11-2pm

Where: Digital Arts and Research Center: Dark Lab: 1st floor Black Box theater

Be prepared for movement and vocals

Short Summary

Feast starts with a shot that pulls... [more]

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