Digital Arts and New Media: MFA: Collaboration, Innovation, Social Impact

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Student Works

Come, Fur(r)ies, Dance! is a series of devised performance experiments exploring how masculinity is navigated, manipulated, and remade in virtual communities. This performance combines the live motion data from three different spheres of pedestrian gesture to create a new choreography–a... [more]

DUST WARNING (Does Albemarle know about this?) is a project that considers our dependency on the metal lithium. Lithium is the lightest metal on Earth and an unseen material in most of our electronic devices. Lithium is critical to our consumption and creation of digital media. It is... [more]

JOYGRIEF is a multi-channel sound installation. It samples an array of multiple interviews conducted by the artist. Through these interviews, common and divergent themes emerge, connecting visitors to the human experience and leaving them to meditate on some of life’s most difficult... [more]

Neither Contradictory nor Coincidental is an interactive installation that challenges the stigma associated with dyslexia. The piece contains interactive text that outlines the structural differences of the dyslexic cerebral cortex. Rather than viewing them as something to be corrected... [more]

Trellis has been used as a structure to support plant growth for thousands of years. Drawing from traditions of participatory performance, conceptual art, and social practice, L’art du Treillageur is a project that utilizes the trellis form as a historical and aesthetic reference for... [more]

In the age of machine learning and virtual reality, the human body becomes an image, one both generated and analyzed by these technologies. Classification Cube invites viewers to step into a real-virtual grid and compare the physical body with the virtual one.

From the... [more]

Fair Sai Re Pi LLC is a project in reimagining a pyramid scheme company that appropriated Chinese Traditional Medicine to a fictional corporation offering Fire Therapy Treatment, inheriting the wisdom from the ancient Shennong AI. Through bringing audience in a fictional immersive VR... [more]

Finding Norma is a video installation that depicts my work of investigation centered on the transnational and fragmentary archives of the Brazilian queer filmmaker Norma Bahia Pontes (1941-2010), from her films during the Cinema Novo in Brazil and France to lesbian feminist videotapes... [more]

When conceiving my MFA production I knew I wanted to explore my identity; what does it mean to be stripped of all the context of your history and grow up “creating” a relationship with your ancestry across the globe? What results is a fragmented and layered group of choices that must literally... [more]

WALLED IN: AN AMERICAN RITUAL is an installation/performance that is directly inspired by Henry David Thoreau’s book “Walden”. The performance shows a day in the life of a self proclaimed poet-patriot as he attempts to reconstruct and reconcile with the American essence. Run time... [more]

Bluestockings is a tabletop-style roleplaying game designed specifically for remote play in order to foster connection, play, and joy during the pandemic (particularly for people who enjoy tabletop rpgs). It also intervenes in a space that centers combat as its problem-solving mechanic... [more]

Code-Switching is a film and game space that explores the dynamics of how racism communicates in a society that clings to thinly-veiled racist values and policies. Using elements of deeply personal experience and historical symbolism, it works to problematize the concept of whiteness... [more]

Global (re)Entry is a new addition to my “Border Crossing” art series, a collection of performance and interactive projects about the complex connection between migration, surveillance, and identity. In this series, I ask: How do immigrants use art to establish their identities in the... [more]

Wandering is an interactive installation that illuminates physical and emotional entanglement with screen devices and the Internet. It uses motion tracking technology, visual art programming, and display technology to create an immersive experience, highlighting the constant distraction... [more]

Tracks in Snow is a visual novel and interactive drama that began with a simple question: what if players chose how they said lines in a scene rather than what they said. Mechanically, there is heavy inspiration from theatrical productions in how actors can help... [more]

Resonant Waves: Immersed in Geometry reveals hidden and overlooked beauty in the familiar. It visualizes the surprising phenomenon of vibrating water, using sound to generate intricate, dancing, visual, geometric patterns, while also exploring the effect of vibration on our... [more]

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