Digital Arts and New Media: MFA: Collaboration, Innovation, Social Impact

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Student Works

Smoked Out was an experimental new work about the CZU Lightning Complex fires of 2020 and more importantly, the structural hurdles that those attempting to rebuild afterwards have faced. Out of the 911 homes destroyed during the fires, only 24 have been fully rebuilt over the intervening 32... [more]

Come, Fur(r)ies, Dance! is a series of devised performance experiments exploring how masculinity is navigated, manipulated, and remade in virtual communities. This performance combines the live motion data from three different spheres of pedestrian gesture to create a new choreography–a... [more]

Global (re)Entry is a new addition to my “Border Crossing” art series, a collection of performance and interactive projects about the complex connection between migration, surveillance, and identity. In this series, I ask: How do immigrants use art to establish their identities in the... [more]

Code-Switching is a film and game space that explores the dynamics of how racism communicates in a society that clings to thinly-veiled racist values and policies. Using elements of deeply personal experience and historical symbolism, it works to problematize the concept of whiteness... [more]

CLOTH^3 consists of a cloth simulated cube rendered in 3 different ways: crocheted, 3D printed, and rendered on the screen. Each method involves a different configuration of labor between the computer and the artist and affords different modes of interaction, both in touch and sight. The history... [more]

Wandering is an interactive installation that illuminates physical and emotional entanglement with screen devices and the Internet. It uses motion tracking technology, visual art programming, and display technology to create an immersive experience, highlighting the constant distraction... [more]

Finding Norma is a video installation that depicts my work of investigation centered on the transnational and fragmentary archives of the Brazilian queer filmmaker Norma Bahia Pontes (1941-2010), from her films during the Cinema Novo in Brazil and France to lesbian feminist videotapes... [more]

DUST WARNING (Does Albemarle know about this?) is a project that considers our dependency on the metal lithium. Lithium is the lightest metal on Earth and an unseen material in most of our electronic devices. Lithium is critical to our consumption and creation of digital media. It is... [more]

Titled, “Untitled” presents a compendium of language games by the artist, created in conversation with various models of language. It compiles games in an online wiki and presents them individually in a reading room installation, referencing and then implementing various theoretical... [more]

Digital games typically portray natural environments as static backdrops, limiting their ability to engage with a changing climate. Propagate is a plugin for simulating plant growth and forest dynamics in Unreal Engine, and an ecologically-oriented approach to game design. By building tools in... [more]

Trellis has been used as a structure to support plant growth for thousands of years. Drawing from traditions of participatory performance, conceptual art, and social practice, L’art du Treillageur is a project that utilizes the trellis form as a historical and aesthetic reference for... [more]

Fair Sai Re Pi LLC is a project in reimagining a pyramid scheme company that appropriated Chinese Traditional Medicine to a fictional corporation offering Fire Therapy Treatment, inheriting the wisdom from the ancient Shennong AI. Through bringing audience in a fictional immersive VR... [more]

“Troubled Waters: The Ocean as Contested Space in California Surf Culture,” is a site-specific intervention exploring the history of white supremacy, racialized exclusion, and erasure in the formation of the so-called “California Dream” in surf and beach popular culture throughout Pacific Coast... [more]

Sound, traditionally considered a time-based medium in art and music, slows down to stillness in Musicians. Sine waves beat against one another, cresting or falling into nodes and antinodes as sine waves appear, disappear and reappear, demonstrating the physical presence and interaction... [more]

When conceiving my MFA production I knew I wanted to explore my identity; what does it mean to be stripped of all the context of your history and grow up “creating” a relationship with your ancestry across the globe? What results is a fragmented and layered group of choices that must literally... [more]

Tracks in Snow is a visual novel and interactive drama that began with a simple question: what if players chose how they said lines in a scene rather than what they said. Mechanically, there is heavy inspiration from theatrical productions in how actors can help... [more]

Videogames After Poetry is a collection of videogame poems. Some were created in direct response to written poetry, while others offer meditations inspired by the artist’s daily life. All seek to reimagine videogames as a medium of poetic expression.

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