Digital Arts and New Media: MFA: Collaboration, Innovation, Social Impact

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Student Works

Videogames After Poetry is a collection of videogame poems. Some were created in direct response to written poetry, while others offer meditations inspired by the artist’s daily life. All seek to reimagine videogames as a medium of poetic expression.

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{ remnants } of a { ritual } is an immersive installation that explores the crossroads of memory, crystallization, love and longing. Seeded with media from the artist’s past, this living archive invites participants to engage with artifacts undergoing cultural and alchemical... [more]

Fair Sai Re Pi LLC is a project in reimagining a pyramid scheme company that appropriated Chinese Traditional Medicine to a fictional corporation offering Fire Therapy Treatment, inheriting the wisdom from the ancient Shennong AI. Through bringing audience in a fictional immersive VR... [more]

“Troubled Waters: The Ocean as Contested Space in California Surf Culture,” is a site-specific intervention exploring the history of white supremacy, racialized exclusion, and erasure in the formation of the so-called “California Dream” in surf and beach popular culture throughout Pacific Coast... [more]

Global (re)Entry is a new addition to my “Border Crossing” art series, a collection of performance and interactive projects about the complex connection between migration, surveillance, and identity. In this series, I ask: How do immigrants use art to establish their identities in the... [more]

Global (re)Entry is a new addition to my “Border Crossing” art series, a collection of performance and interactive projects about the complex connection between migration, surveillance, and identity. In this series, I ask: How do immigrants use art to establish their identities in the... [more]

Trellis has been used as a structure to support plant growth for thousands of years. Drawing from traditions of participatory performance, conceptual art, and social practice, L’art du Treillageur is a project that utilizes the trellis form as a historical and aesthetic reference for... [more]

The Last Galician Switchboard is an interactive multi-screen video installation that follows a switchboard operator haunted by family left behind in Eastern Europe. The piece incorporates familial letters and excerpts from Yiddish theatre, literature, and folklore. The work continues the lineage... [more]

Titled, “Untitled” presents a compendium of language games by the artist, created in conversation with various models of language. It compiles games in an online wiki and presents them individually in a reading room installation, referencing and then implementing various theoretical... [more]

This project is an immersive experience and visual narrative in the form of sociopolitical fiction. The project is designed to inhabit both virtual and physical spaces. I use virtual reality (VR) technologies and installation since these technologies can provide an immersive interactive... [more]

Neither Contradictory nor Coincidental is an interactive installation that challenges the stigma associated with dyslexia. The piece contains interactive text that outlines the structural differences of the dyslexic cerebral cortex. Rather than viewing them as something to be corrected... [more]

Sound, traditionally considered a time-based medium in art and music, slows down to stillness in Musicians. Sine waves beat against one another, cresting or falling into nodes and antinodes as sine waves appear, disappear and reappear, demonstrating the physical presence and interaction... [more]

CLOTH^3 consists of a cloth simulated cube rendered in 3 different ways: crocheted, 3D printed, and rendered on the screen. Each method involves a different configuration of labor between the computer and the artist and affords different modes of interaction, both in touch and sight. The history... [more]

WALLED IN: AN AMERICAN RITUAL is an installation/performance that is directly inspired by Henry David Thoreau’s book “Walden”. The performance shows a day in the life of a self proclaimed poet-patriot as he attempts to reconstruct and reconcile with the American essence. Run time... [more]

Buddytale is a game exploring our attachments to virtual pets and the nature of our relationships to them. The game invites players pick out and care for their own virtual buddy and play through snapshots of their life together: their first meeting, picking out a toy at the pet shop,... [more]

When conceiving my MFA production I knew I wanted to explore my identity; what does it mean to be stripped of all the context of your history and grow up “creating” a relationship with your ancestry across the globe? What results is a fragmented and layered group of choices that must literally... [more]

JOYGRIEF is a multi-channel sound installation. It samples an array of multiple interviews conducted by the artist. Through these interviews, common and divergent themes emerge, connecting visitors to the human experience and leaving them to meditate on some of life’s most difficult... [more]

Enviro-Envision is an interactive installation that reflects research about the complex interactions that happen within the Santa Cruz coastal redwood ecosystem. In non- linear narrative form, it reveals the effects and consequences of human-induced climate change on local environments... [more]

In the age of machine learning and virtual reality, the human body becomes an image, one both generated and analyzed by these technologies. Classification Cube invites viewers to step into a real-virtual grid and compare the physical body with the virtual one.

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Tracks in Snow is a visual novel and interactive drama that began with a simple question: what if players chose how they said lines in a scene rather than what they said. Mechanically, there is heavy inspiration from theatrical productions in how actors can help... [more]

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