Digital Arts and New Media: MFA: Collaboration, Innovation, Social Impact

You are here

Student Works

Digital games typically portray natural environments as static backdrops, limiting their ability to engage with a changing climate. Propagate is a plugin for simulating plant growth and forest dynamics in Unreal Engine, and an ecologically-oriented approach to game design. By building tools in... [more]

Neither Contradictory nor Coincidental is an interactive installation that challenges the stigma associated with dyslexia. The piece contains interactive text that outlines the structural differences of the dyslexic cerebral cortex. Rather than viewing them as something to be corrected... [more]

This project is an immersive experience and visual narrative in the form of sociopolitical fiction. The project is designed to inhabit both virtual and physical spaces. I use virtual reality (VR) technologies and installation since these technologies can provide an immersive interactive... [more]

Come, Fur(r)ies, Dance! is a series of devised performance experiments exploring how masculinity is navigated, manipulated, and remade in virtual communities. This performance combines the live motion data from three different spheres of pedestrian gesture to create a new choreography–a... [more]

DUST WARNING (Does Albemarle know about this?) is a project that considers our dependency on the metal lithium. Lithium is the lightest metal on Earth and an unseen material in most of our electronic devices. Lithium is critical to our consumption and creation of digital media. It is... [more]

Finding Norma is a video installation that depicts my work of investigation centered on the transnational and fragmentary archives of the Brazilian queer filmmaker Norma Bahia Pontes (1941-2010), from her films during the Cinema Novo in Brazil and France to lesbian feminist videotapes... [more]

Trellis has been used as a structure to support plant growth for thousands of years. Drawing from traditions of participatory performance, conceptual art, and social practice, L’art du Treillageur is a project that utilizes the trellis form as a historical and aesthetic reference for... [more]

Code-Switching is a film and game space that explores the dynamics of how racism communicates in a society that clings to thinly-veiled racist values and policies. Using elements of deeply personal experience and historical symbolism, it works to problematize the concept of whiteness... [more]

blood play is a queer gothic installation that consists of posters with QR codes that link to game fragments and printed zines containing narrative and theory.

Games are unique among media because they allow for—in fact, they almost always depend upon—user interaction. there is... [more]

CLOTH^3 consists of a cloth simulated cube rendered in 3 different ways: crocheted, 3D printed, and rendered on the screen. Each method involves a different configuration of labor between the computer and the artist and affords different modes of interaction, both in touch and sight. The history... [more]

Videogames After Poetry is a collection of videogame poems. Some were created in direct response to written poetry, while others offer meditations inspired by the artist’s daily life. All seek to reimagine videogames as a medium of poetic expression.

From the... [more]

Tracks in Snow is a visual novel and interactive drama that began with a simple question: what if players chose how they said lines in a scene rather than what they said. Mechanically, there is heavy inspiration from theatrical productions in how actors can help... [more]

{ remnants } of a { ritual } is an immersive installation that explores the crossroads of memory, crystallization, love and longing. Seeded with media from the artist’s past, this living archive invites participants to engage with artifacts undergoing cultural and alchemical... [more]

Fair Sai Re Pi LLC is a project in reimagining a pyramid scheme company that appropriated Chinese Traditional Medicine to a fictional corporation offering Fire Therapy Treatment, inheriting the wisdom from the ancient Shennong AI. Through bringing audience in a fictional immersive VR... [more]

“Troubled Waters: The Ocean as Contested Space in California Surf Culture,” is a site-specific intervention exploring the history of white supremacy, racialized exclusion, and erasure in the formation of the so-called “California Dream” in surf and beach popular culture throughout Pacific Coast... [more]

Bluestockings is a tabletop-style roleplaying game designed specifically for remote play in order to foster connection, play, and joy during the pandemic (particularly for people who enjoy tabletop rpgs). It also intervenes in a space that centers combat as its problem-solving mechanic... [more]

A leather sex sling, hand crafted from materials officially purchased through UCSC research funding, hangs dramatically in the center of a darkened gallery between CRT televisions which speak through static blips about transformative group sex experiences. As a visitor you are encouraged to... [more]

Resonant Waves: Immersed in Geometry reveals hidden and overlooked beauty in the familiar. It visualizes the surprising phenomenon of vibrating water, using sound to generate intricate, dancing, visual, geometric patterns, while also exploring the effect of vibration on our... [more]

Pages