Digital Arts and New Media: MFA: Collaboration, Innovation, Social Impact

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Student Works

Games of the Oppressed creates a scaffolding for playing games critically and thoughtfully, with intention. It implicates players as designers. Following from the work of Augusto Boal and Paulo Freire, it seeks to break down the barrier between players and designers. Players change the rules... [more]

“Troubled Waters: The Ocean as Contested Space in California Surf Culture,” is a site-specific intervention exploring the history of white supremacy, racialized exclusion, and erasure in the formation of the so-called “California Dream” in surf and beach popular culture throughout Pacific Coast... [more]

Global (re)Entry is a new addition to my “Border Crossing” art series, a collection of performance and interactive projects about the complex connection between migration, surveillance, and identity. In this series, I ask: How do immigrants use art to establish their identities in the... [more]

Videogames After Poetry is a collection of videogame poems. Some were created in direct response to written poetry, while others offer meditations inspired by the artist’s daily life. All seek to reimagine videogames as a medium of poetic expression.

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Trellis has been used as a structure to support plant growth for thousands of years. Drawing from traditions of participatory performance, conceptual art, and social practice, L’art du Treillageur is a project that utilizes the trellis form as a historical and aesthetic reference for... [more]

Digital games typically portray natural environments as static backdrops, limiting their ability to engage with a changing climate. Propagate is a plugin for simulating plant growth and forest dynamics in Unreal Engine, and an ecologically-oriented approach to game design. By building tools in... [more]

Smoked Out was an experimental new work about the CZU Lightning Complex fires of 2020 and more importantly, the structural hurdles that those attempting to rebuild afterwards have faced. Out of the 911 homes destroyed during the fires, only 24 have been fully rebuilt over the intervening 32... [more]

Stitching Solidarity creates an enclosed space out of quilts embroidered with images representing the lived experiences of young Muslim people. The cathartic dialogue within their hand-stitched memories reflects conflicting notions of belonging and citizenship that resonate with Muslim... [more]

DUST WARNING (Does Albemarle know about this?) is a project that considers our dependency on the metal lithium. Lithium is the lightest metal on Earth and an unseen material in most of our electronic devices. Lithium is critical to our consumption and creation of digital media. It is... [more]

Neither Contradictory nor Coincidental is an interactive installation that challenges the stigma associated with dyslexia. The piece contains interactive text that outlines the structural differences of the dyslexic cerebral cortex. Rather than viewing them as something to be corrected... [more]

A leather sex sling, hand crafted from materials officially purchased through UCSC research funding, hangs dramatically in the center of a darkened gallery between CRT televisions which speak through static blips about transformative group sex experiences. As a visitor you are encouraged to... [more]

blood play is a queer gothic installation that consists of posters with QR codes that link to game fragments and printed zines containing narrative and theory.

Games are unique among media because they allow for—in fact, they almost always depend upon—user interaction. there is... [more]

Fair Sai Re Pi LLC is a project in reimagining a pyramid scheme company that appropriated Chinese Traditional Medicine to a fictional corporation offering Fire Therapy Treatment, inheriting the wisdom from the ancient Shennong AI. Through bringing audience in a fictional immersive VR... [more]

Titled, “Untitled” presents a compendium of language games by the artist, created in conversation with various models of language. It compiles games in an online wiki and presents them individually in a reading room installation, referencing and then implementing various theoretical... [more]

Wandering is an interactive installation that illuminates physical and emotional entanglement with screen devices and the Internet. It uses motion tracking technology, visual art programming, and display technology to create an immersive experience, highlighting the constant distraction... [more]

The Last Galician Switchboard is an interactive multi-screen video installation that follows a switchboard operator haunted by family left behind in Eastern Europe. The piece incorporates familial letters and excerpts from Yiddish theatre, literature, and folklore. The work continues the lineage... [more]

In the age of machine learning and virtual reality, the human body becomes an image, one both generated and analyzed by these technologies. Classification Cube invites viewers to step into a real-virtual grid and compare the physical body with the virtual one.

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