Edges of Color is a series of individually programmed pieces on an 8’ square, 16x16 grid of separately controlled and colored LEDs swatches. Reminiscent of the color swatch paintings of Gerhard Richter or the spot paintings of Damian Hirst, it treats light as the material for display... [more]
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Touch control systems surround us and haptic interfaces are the telepresent handshake of our electronic society. My works explore the novel possibilities of flesh controlled touch screens. Desensitization machines show how a subtle gestures can be translated to overrload light sculptures and... [more]
Game/Reality Workshops is a series of live art game making events inspired in part by the playful participatory works of Fluxus artists and the New Games movement. The events presented at the show are one facet of the Gaming Reality Project, an experiment in game design using a team of... [more]
Journey Though Light is an interactive, social art experience. Participants with glowing orbs move about a landscape of dispersed sculptures, activating embedded sound and light elements. Initially, orbs pulse with red light - the longest visible wavelength humans can perceive... [more]
Public Goods is an installation that illustrates the ability of experiment based art to challenge existing theory, which stands as a pillar of unchecked law. Using the lexicon of experimentation and the participatory digital art, Public Goods seeks to challenge this economic game by means of... [more]
Advertisement is everywhere – in magazines, on TV, the Internet, plastered over shopping malls and urban areas. Together all these advertisements form a mass media spectacle of desire, fantasy, and above all, consumption. Sabrina Habel’s multi-media series “Seeing Spectacle” uses off-beat humor... [more]
Touch control systems surround us and haptic interfaces are the telepresent handshake of our electronic society.
My works explore the novel possibilities of flesh controlled touch screens. Desensitization machines show how a subtle gestures can be translated to overrload light sculptures... [more]
Seemingly External Things (S.E.T.) is a mobile art installation in which physical objects are explored to trigger audio and video events that reveal a story, part fiction and part documentary, about Mercury, NV and the Nevada Test Site.
what if im the bad guy? and other stories presents four experimental narratives exploring ways that stories can become tactile, sculptural, and participatory. The title work invites participants to explore the true story of an accused Marine through both an augmented reality excursion... [more]
"Stop the Press!" is a new play about the demise of print and the rise of digital media. It is a collaborative production between the Theater Arts department and the 2009-10 Performative Technologies Collaborative Research Project Group that takes us into two worlds simultaneously: the golden... [more]
Matthew Jamieson is an artist-cartographer engaged in promoting ecological awareness and community action. Matthew has a background in planning and geospatial technology, and has journeyed from Florida's National Wildlife Refuges to New York City Parks.
The Ghost of History explores how the embodiment of memory in networked media influences how histories are re-inscribed onto themselves. This project creates an immersive digital cinema composed entirely of appropriated web content, re/assembled as animated loops, and remixed in real-time by the... [more]
Morse Camera, Fall 2011
A super 8 camera modified with a solenoid to over expose film when a telegraph key is pressed. The key can be pressed in long and short sequences to overexpose portions of the film to read as the Morse code language.
In 1997, the Lebanese government released new books and curriculum for all school subjects except one: History. In 1997, like all previous years, Lebanese students struggled to make copies of the old and only textbook available, last published in 1969. That history textbook only covers Lebanese... [more]
Artist Joan Raspo directed the play, Birth of Stars, in November 2014. The story weaves leading-edge astrophysics on the nature of stellar evolution through a human story of a young prodigy who seeks to become one with the Universe.Through visceral projection mapping and video based explorations... [more]
MFA Project: OBJECT REMOVED: FRAGMENTS OF A MUSEUM AFTER CAPITALISM
Object Removed is a living archive that collects texts, images, and documents relating to the process of founding a museum which treats capitalism as a historical phenomenon. The archive... [more]
Citizens Band - Citizens Band explores our ability to connect with others through the architecture of an interactive CB radio sculpture. Participants are invited to engage in the amplification, interruption, and chance encounter of the transmitted voice as a mirror to assess our current means... [more]
Hydras Like Stories investigates new methods for visualizing and understanding the unique qualities of multi-player narrative for improved multi-player narrative design in digital games. The work investigates how tool-making can operate as a non-prescriptive form of design research in... [more]