Digital Arts and New Media: MFA: Collaboration, Innovation, Social Impact

You are here

Student Works

“the other(ing)” is an interactive, improvisational play & installation which utilizes, questions & subverts the roles of the self & the “other” in the present & future context of human relations within an eroding “natural” world & an overwhelmingly decentralized domain ---... [more]

 

Oceanic Scales is a place to learn and to be inspired.

It is a lens focused on phytoplankton, the first link in the oceanic food chain.       

This project explores biomimicry as a tool.

It breathes and glows with a pulse.

It is a barometer of local ocean... [more]

 

Listening

Max Patch

Laura Wright

 

For my final project, I combined the knowledge I gained to control video and sound in DANM 22O with my experiments in an independent film study on performance.  The “Listening” patch provides a user with a concerned listener... [more]

Independence

 

 

This work is inspired by cultures with in American who have found alternate definitions to our perception of freedom.  They have either fought within the framework of our government to attempt to make “We the people” a truly inclusive term or have found ways... [more]

bodyfuck and other programs is a series of software explorations that examine the practice of computer programming as the juncture where the material world is articulated into the digital. The process of articulating code is fraught with difficulty; how programmers conceive reality is... [more]

Game design is traditionally practiced and taught within pyramidal, top-down hierarchies. While they can efficiently produce market-ready products (and workers), they result in the empowerment of select individuals at the top of the hierarchy while wasting the creative potential of the majority... [more]

 

Fees and tuition for public higher education in the state of California have been increasing at record rates. Last Spring, in response to the unjustifiable fee increases, a UCSC students created a print of a modified University of California seal addressing the issue, subtly replacing... [more]

Lady/Applicant: The Lazarus is a multimedia installation and experiment in new media poetics that subverts the identity of renowned confessional poet Sylvia Plath into a ghostly presence. By presenting collaged audio and video recordings, the project questions the role of the author.... [more]

DETAILED INFO:  http://genefelice.com/art/2007/07/21/a-rapid-progression/

The hybrid form is a subject that I find a certain kinship with.  I am a combination of my biology and my environment, a living mutation,... [more]

How can one clumsy, depressed space cadet save a whole planet after he accidentally destroyed his own?  In this text-based science fiction adventure game, the player uses their keyboard to guide our misfit hero, Irvine Quik, through disaster and an alien culture on a quest to rescue a severely... [more]

Internal Worlds is a two-part installation using abstract video projection and interactive components to explore how our sensing bodies shape our perception, and ourselves. The pulse of the participant is detected through a biosensor helmet and externalized as lights pulsing in time with their... [more]

Shift Register is a sound installation by Joe Cantrell that utilizes hyper-directional speaker and brainwave recognition technologies to explore the body as a filter for data. This work explores how this effect can be used to complicate traditional performance and experiential... [more]

Touch control systems surround us and haptic interfaces are the telepresent handshake of our electronic society. My works explore the novel possibilities of flesh controlled touch screens. Desensitization machines show how a subtle gestures can be translated to overrload light sculptures and... [more]

Portrait of Resonance and Chaos is a performative, interactive architecture made of large mechanized pendulums that move as a networked system and display projected imagery. The movements of these pendulums are precisely controllable and the patterns of their motion are driven by generative... [more]

Description:
Journey Though Light is an interactive, social art experience. Participants with glowing orbs move about a landscape of dispersed sculptures, activating embedded sound and light elements. Initially, orbs pulse with red light - the longest visible wavelength humans can perceive... [more]

"Stop the Press!" is a new play about the demise of print and the rise of digital media. It is a collaborative production between the Theater Arts department and the 2009-10 Performative Technologies Collaborative Research Project Group that takes us into two worlds simultaneously: the golden... [more]

"Stop the Press!" is a new play about the demise of print and the rise of digital media. It is a collaborative production between the Theater Arts department and the 2009-10 Performative Technologies Collaborative Research Project Group that takes us into two worlds simultaneously: the golden... [more]

A cannabis farm in international waters.

High Seas Farm will be comprised of barges outfitted to grow cannabis with the intention of providing all parts of the plant for use in industrial, medical, and recreational applications. 

 

Hemp uses... [more]

After reflecting on my findings of the compiled data, I realized that these words were a part of manifesting what is now America. The flag displays the most used verbs with its associated frequency. This analysis was compiled with thePython programming language and the Natural... [more]

Sight:::Sound:::Touch is an immersive interactive visual music piece in which participants are encouraged to perform together. This experience offers interactants a glimpse into the gestures relevant to both composers and performers. Abstract imagery and Indie Electronica propel the... [more]

Pages