Digital Arts and New Media: MFA: Collaboration, Innovation, Social Impact

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Student Works

I began compiling a corpus of all Native American treaties from the Indian Affairs: Laws and Treaties archive compiled by Charles J. Kappler. The search for this archive took an extensive period of time.... [more]

DETAILED INFO:  http://genefelice.com/art/2011/07/01/adsr-attack-decay-sustain-release/

Pushing the Envelope: ADSR was a collaborative, multi-media art show that I had the pleasure of curating... [more]

Marqués is a multimedia bilingual adaptation of Shakespeare’s Macbeth, set in the world of México’s narcocartels and the US/Mexican war on drugs. “Shakespeare in Narcolandia” is an installation that replays and rebroadcasts a combination of performances of violence from the play... [more]

Gene A Felice II is currently working with OpenLab and DANM's Mechatronics Research Group to develop his project Oceanic Scales. He divides his attention between interactive art, living systems, and the latest available technology for new media. His hybrid practice is at the intersection of... [more]

DETAILED INFO:  http://genefelice.com/art/2009/06/22/the-moogseum/

The Moogseum was my first introduction to the world of Architectural Visualization.  I’ve been working with 3D models, animation and rapid prototyping for... [more]

Lindsay Kelley's Starvation Seeds offers a quiet meditation on sustenance and loss. Often called "starvation nuts," the protein-rich seeds of the piñon tree have long been a staple food in New Mexico and Arizona. Kelley's greenhouse installation explores how the piñon interfaces with a... [more]

 

4 min | Mini DV | Color | Sound 

 

Utilizing footage from a Buddhist temple in China and a Catholic memorial service for my grandmother in Korea, this piece is a visual exploration of the various ways we use prayer to connect to or transcend the... [more]

Livingverse is an immersive audio-video walking tour that investigates the entangled relations between memory, media, and power through an interactive semi-fictional exploration of public history.  The fictive tour is an extension of documentary work about the Gulf Wars, Rodney King,... [more]

Internal Worlds is a two-part installation using abstract video projection and interactive components to explore how our sensing bodies shape our perception, and ourselves. The pulse of the participant is detected through a biosensor helmet and externalized as lights pulsing in time with their... [more]

Touch control systems surround us and haptic interfaces are the telepresent handshake of our electronic society. My works explore the novel possibilities of flesh controlled touch screens. Desensitization machines show how a subtle gestures can be translated to overrload light sculptures and... [more]

A physically competitive electronic game exploring the concepts of deeply embedded racial preferences and disadvantages in American society.

"Stop the Press!" is a new play about the demise of print and the rise of digital media. It is a collaborative production between the Theater Arts department and the 2009-10 Performative Technologies Collaborative Research Project Group that takes us into two worlds simultaneously: the golden... [more]

Imagine seeing a water fountain, and hearing the sound of water. As each of our senses absorbs information simultaneously, our minds reconcile a conceptual understanding of our environment. But what if these cognitive processes operated asynchronously? What if we heard the sound of water without... [more]

MFA Project: OBJECT REMOVED: FRAGMENTS OF A MUSEUM AFTER CAPITALISM
Object Removed is a living archive that collects texts, images, and documents relating to the process of founding a museum which treats capitalism as a historical phenomenon. The archive... [more]

Portrait of Resonance and Chaos is a performative, interactive architecture made of large mechanized pendulums that move as a networked system and display projected imagery. The movements of these pendulums are precisely controllable and the patterns of their motion are driven by generative... [more]

Encodings in Time and Space is an immersive, large-scale installation influenced by gravitational physics, information theory, ice mechanics, and city street lamp design. It presents a post-minimalist reimagining of a nighttime boulevard punctuated by street lamps illuminating the path... [more]

Self III is a blend of formal sculpture, robotics, and interactive programming. Viewers are invited to navigate a landscape of kinetic artworks. These art works sense movements of the viewers' bodies and use that data to create corresponding movements throughout the space. Self III... [more]

We Arrived // Chegamos and It Had To Be With You both address themes of language, cultural authenticity, borders, and contemporary globalization. We Arrived // Chegamos makes use of the structure and aesthetics of language learning software, focusing on translation and attempts at understanding... [more]

Increasingly connected and augmented with digital media, we all strive to find a way to anchor ourselves in a changing world, and form our sense of reality from the melange of media that is ever-propagating. This is true not just for humanity at large, but for artificial beings as well. XMPLAR... [more]

 

Collaboration

Holly Findlater - Catalina Giraldo

 

Pollen grains and spores are cells with a very special structure whose design is such that it will fertilize a flower carrying the necessary information to create seeds and fruits.  They are like dust particles... [more]

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