Digital Arts and New Media: MFA: Collaboration, Innovation, Social Impact

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Student Works

[Verge] explores the transformation of visual language in a computer-mediated storyworld. The visual storytelling frame teems with dramatic meaning, compressing physical, psychological, and interpersonal relationships into one. Through the computational processes at the heart of an... [more]

"Stop the Press!" is a new play about the demise of print and the rise of digital media. It is a collaborative production between the Theater Arts department and the 2009-10 Performative Technologies Collaborative Research Project Group that takes us into two worlds simultaneously: the golden... [more]

Constructed as a faux-memorial, Double Time Duets explores the legacy of the early AIDS crisis alongside a contemporary interest in 1980’s and 90’s fashion and aesthetics. Video portraits of a contemporary generation of queer artists—styled to look like their predecessors and digitally... [more]

I have recently acted as a consultant for the XMPLAR project by Integrated Security Automation, Inc. The XMPLAR project aims at utilizing field agent surveillance coordinated by an artificial intelligence. While some erratic XMPLAR behavior has still prevented us from implementation in the wild... [more]

These two projects explore the relationship between the digital archiving of culture and technology’s impact on culture. Everybody’s Google repurposes personalized Google search results to explore the company’s underlying models of the Internet that are fundamental in deciding which information... [more]

In 1997, the Lebanese government released new books and curriculum for all school subjects except one: History. In 1997, like all previous years, Lebanese students struggled to make copies of the old and only textbook available, last published in 1969. That history textbook only covers Lebanese... [more]

"Stop the Press!" is a new play about the demise of print and the rise of digital media. It is a collaborative production between the Theater Arts department and the 2009-10 Performative Technologies Collaborative Research Project Group that takes us into two worlds simultaneously: the golden... [more]

After reflecting on my findings of the compiled data, I realized that these words were a part of manifesting what is now America. The flag displays the most used verbs with its associated frequency. This analysis was compiled with thePython programming language and the Natural... [more]

Click here to visit the official project website

 

From Closed Rooms, Soft Whispers is an interactive narrative concerning the passage of time and leveraging augmented reality for its display... [more]

 

The Roda de Video is an interactive video installation that invites viewers to mix video and still images in rhythm. The work was created during a series of participatory video workshops with youth in Rio de Janeiro, Brazil.

Self III is a blend of formal sculpture, robotics, and interactive programming. Viewers are invited to navigate a landscape of kinetic artworks. These art works sense movements of the viewers' bodies and use that data to create corresponding movements throughout the space. Self III... [more]

Holly Findlater has traversed much terrain both physically and mentally. As a multi-media installation artist she inhabits many worlds exploring ecology, human-animal relationships, agriculture, biopolitics, bioethics, industrialization, violence, ritual, permaculture, symbolism, religion,... [more]

Installation | group adventure by Daniel Christopher with Ace Levenberg, Aidan Seine, and Levi Goldman
Description:
Journey Though Light is an interactive, social art experience. Participants with glowing orbs move about a landscape of dispersed sculptures,... [more]

How can one clumsy, depressed space cadet save a whole planet after he accidentally destroyed his own?  In this text-based science fiction adventure game, the player uses their keyboard to guide our misfit hero, Irvine Quik, through disaster and an alien culture on a quest to rescue a severely... [more]

A cannabis farm in international waters.

High Seas Farm will be comprised of barges outfitted to grow cannabis with the intention of providing all parts of the plant for use in industrial, medical, and recreational applications. 

 

Hemp uses... [more]

Settler colonialism, genocide, and imperialism included are often normalized in U.S. ideologies. Shift, Indian Country’s Changing Landscape offers a reversal of those ideologies into decolonial data-visualizations. Data of and from the Indigenous peoples of the area now known as the U.S.... [more]

Rice Child (Stirrings) asks: what is the work of art in an unprecedented age of violent dispossessions and mass extinctions? Solutions to environmental and socioeconomic crises propose more management, faster development. This installation is part of ongoing research that attempts to... [more]

ReSound uses sound as a vessel to explore the Arctic Circle’s changing landscape. Different data sets, ranging from temperature fluctuations to sea-ice extent, are transformed into synchronized audio tracks that sonically describe the planet’s changing climate. These layers of audio form a... [more]

The Invisible Fury is a digital interface comprised of stories from people that have experienced cancer. Using collected video, archival material from the 1900’s, conversations from digital forums, and found footage, the Invisible Fury is presented in the form of an interactive documentary. The... [more]

MFA Project: OBJECT REMOVED: FRAGMENTS OF A MUSEUM AFTER CAPITALISM
Object Removed is a living archive that collects texts, images, and documents relating to the process of founding a museum which treats capitalism as a historical phenomenon. The archive... [more]

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