Learning Outcomes
- Develop necessary digital art and new media knowledge to understand the state of the field. Examples: Technical, aesthetic, historical, and theoretical knowledge.
- Demonstrate ability to define, plan, and execute individual and collaborative digital art and new media research projects. Examples: Developing project concepts, prototyping, timeline development, creative problem solving.
- Understand multiple forms of digital art and new media critique, be able to respond to and give critique productively. Examples: Forms such as studio critique, performance critique, system design critique, and writing critique. Ability to understand critique, evaluate feedback, produce iteration of work.
- Demonstrate ability to participate in planning, coordinating and executing collaborative digital art and new media research projects. Examples: Brainstorming, collaborative idea formalization and project planning, iterative development and refinement, team coordination and communication.
- Employ professional communication practices in digital art and new media to make public contributions to the field. Examples: Research papers, artist talks and statements, exhibitions, performances.